lightbrave
Captain
Posts: 167
Joined: Mon Aug 04, 2014 3:39 am
Location: Jackson, Georgia

Clarksburg WV

Thu Oct 29, 2015 12:42 am

Im playing confederate and at the beginning of the war and there is a small but sizable amount of troops in Clarksburg wv. Is it worth trying to defend or send reinforcements or should I pull out and go south into Virginia.

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Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Thu Oct 29, 2015 4:22 am

Depends upon several factors, but if you are playing a human opponent and are willing to invest some resources, including a better leader, you can keep West Virginia in the CSA and gain a few objectives. Against AI or an aggressive Union player, go South. This is a decent reinforcement for Tennessee or Virginia.

minipol
General
Posts: 560
Joined: Fri Oct 11, 2013 1:24 pm

Thu Oct 29, 2015 1:04 pm

I always immediately retreat. I see no point in defending there.
If your forces are forced to retreat, changes are they will suffer greatly during the retreat.

Rod Smart
Colonel
Posts: 332
Joined: Fri Oct 17, 2014 3:32 pm

Thu Oct 29, 2015 2:49 pm

get out of there before the winter hits

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Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Thu Oct 29, 2015 5:05 pm

CSA has three places where investing in a small force causes the Union to have to divert major resources: Northern Missouri, New Mexico and West Virginia. Taking St Joseph, Sante Fe or Morganton/Wheeling provides a place where you can park a small force with ample supply to make your opponent need to dig you out or you can conduct opportunistic hit and run attacks.

So while it is sound advice to get the heck out of West Virginia at the first opportunity to do so, do not make this the only play you make in that area.

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ArmChairGeneral
AGEod Grognard
Posts: 997
Joined: Thu Nov 21, 2013 9:00 am
Location: Austin, TX, USA

Mon Nov 02, 2015 6:56 am

I usually pull them out, but either way I send a fast mover or a supply ranger with at least a 4 activity to take over for Floyd. He is useless, (and has annoyingly high seniority) and they will get stuck in the mountains because he is inactive and starve to death before they can reach safety/Wheeling. If you play with Historical Attrition, the WV forces are missing a lot of elements, and need to fall back to, capture or build themselves a depot in order to be at full strength.

As Durk says, if you want to make a play for WV think Wheeling first and Morgantown later.

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