Captain_Orso wrote:If you try to invade as the South someplace way up north on the Atlantic coast, the first issue you will have is not getting any supplies --the South does not get to use Naval Supply. It would be like the Union taking NO before capturing any of the nearby forts. You will only have the supplies you bring with you or that you capture.
Trying to invade the California coast would be the same issue with one further issue; the trip to California takes so long that transports carrying troops will have used up much of the supply they are carrying; plus the troops will arrive with very low cohesion after the long trip. I tried sending a small reinforcement force to California once as the Union -- quoth the raven...

Bring along a supply wagon or two, problem solved :-p
But in all seriousness, I have put some thought into this.
1. Be in a position as the CSA where you can let go of 1.5+ divisions for possibly the rest of the game.
2. Be in a position as the CSA where you can give up a number of brigs in the blockade or shipping boxes
3. Get eyes on your target, most likely Sacramento, by getting your loyalty above 50%
4. If the garrison is inside the structure, then the plan is a go. As mentioned, cohesion will be a problem so you don't want to force an amphibious landing on top of low cohesion.
5. Time the trip so you land on your target as early as possible in the turn. Loiter just out of Union LOS if needed.
6. Land early and recover cohesion for the rest of the turn. Helps if you have a hospital along, but you don't really need it if your NM is likely pretty high if you're even contemplating the move.
7. Recover cohesion for another turn if needed; use scorched earth if you really need to.
8. Assault before your supply runs out.
Sacramento will usually have a minimum of 300+ GS and produces a decent amount to augment that number. San Francisco will typically have thousands upon thousands of GS and produces all the GS you could want. Depending on the size of your force, you should be able to survive for a long time if not interminably in Sacramento and you shouldn't run out of GS if you took San Francisco first. I can't remember the 1* with the fast mover trait that CSA eventually gets (not any of the cavalry commanders, Jackson, or Lee). Put him in charge of your force and you should have a fair shot at taking both cities before the Union response arrives, they'll have to gather a force before they can even set off.
Depends on how soon Sacramento fell and how long you need to recover the battle hits. Then use the RR (bet some of you didn't know the West coast had 2 RR regions) to get back to Sacramento before the Union response arrives. Keep track of Union progress by staking some of your brigs along the route for an EW sysyem. And Nevada's there for the taking as well. Maybe send a brigade or two in that direction as you march on San Fran. If you brought along a mostly cavalry force, you could even keep going east with your cavalry forces and use your transports to withdraw any ground pounders. I like to have 2+ cavalry divisions as the South and their usefulness really takes a nosedive during the winter months. So maybe put them to use shipping out to California and then gallivanting out there for the winter months.
I think it's an interesting brain exercise, but it's really hard to justify giving up the ground & naval forces needed even when I'm winning as the CSA. I'd rather use those forces in a direct invasion (even a limited one) of Maryland, Kentucky, Ohio, Mizzou, etc. I'm half hoping someone here reads this and implements it at some point. If that happens, I'd REALLY like a game file and possibly a mini-AAR on the move and how it didn't/did work.