Cardinal Ape wrote:I guess you could focus on that one line by Phil and use it to say the game is not historically accurate. Or you could look at all the work that was done in the Officers sub-forum and see how most of the generals stats came to be. If you were around at that time then your input could have affected the game. I'm sorry, but I think you latched on to that one line and twisted it a bit too far.
The hardest thing to quantify is the generals stats. It is very difficult to not let personal opinions affect your judgement of people. I'd be willing to bet that most people who play this game feel that there is one general that is severely overrated and there is one that is severely underrated. Who they are is probably different for each person. In that poll you referenced, did you vote Grant as nothing more than a common butcher?
Don't ignore the general's traits either, they are more important than one or two points of defensive or offensive ratings. I've won PBEM games solely because of Lee and Jackson's fast mover traits. If you just look at the ratings then Grant appears to be better than Lee, but Lee's traits are clearly better.
rain94 wrote:For me it is simple, as a gamer, would I be happy and satisfied loosing the war yet knowing that I did better as the South than historical?That is, if I could survive past the historical Appomattox date of April 26 1865, even by a week, then I have won "the game", albeit at the very least of miniscule margin. The longer I could hold out, the bigger my margin of victory as I continue to revel in "The Lost Cause". In that case, throw out all the balancing numbers and mechanics and give me historical ratings for all generals and units, give me the full historical deficiency of the South in terms of men, industry, etc. and give me an all-historical canvas for me to paint my own experience in attempting to try to at least tie or beat history. The same goes for the union where my goal as the player should be to end the war ASAP, utilizing the fullest of all of the benefits of the north to beat the historical date with the least amount of casualties, and ofcourse, putting up if you will, with inadequate Union command, although tactically,I happen to believe that Grant was at the same level as R.E. Lee. Where I believe Lee had the biggest of advantage was the morale that he brought to his troops with just his mere presence which can skew the tides of battle. I think the solution is simple in that all that is required is an option in the menu to allow or disallow balance for the enjoyment of how players wish to play, solo or pbem. Also, I wish that if Ageod made a Civil War III (surely they will!:thumbsup, they can model the morale in much greater detail.
Ace wrote:Hi, since I started the poll about Grant, I might say few words. The poll is only the end of a long debate we had in beta where I argued that Grant stats should be lowered a bit (not too much, 6/5/3 sounds reasonable, I think Sherman and Jackson were actually best generals in the war from each side). The mayority was in favor of these stats standings, so I posted a poll wanting to know what the general public thinks. It seems most people are happy with the stats as they are so this was the end of discussion for me. I can't say anything why Phill posted what he did, he might have been influenced by the discussion we had in beta. But I can say that historicity is VERY important in Ageod games, regardless of his quote in the post you mentioned.
rain94 wrote:I agree with Captain Orso in that 3 digits are not sufficient to portray generals and their influences in battles. However, for CW2's engine, in the end it does provide adequate to believable results and I am happy with that. But ultimately, generals are not baseball players where one's Batting Average, Home Runs, and Rbis can give you an accurate portrayal of their offensive capabilities.
As the engine evolves for future Ageod's games and hopefully with a CW3, CW4, we could get different layers of AI. I would love to send instructions to Stonewall or Jubal to sweep the Shenandoah region and delegate that task to him (AI) and then him to his subordinates similar to how the Command Ops game (another Matrix published) simulated chain of command. I should be able to define multiple regions, set basic outlines like aggressiveness, preservation of men at all cost, delaying and disrupting the opposition,etc., and then let the AI handle the rest based on the general's strategic abilities which should be expanded upon. Generals could ignore some or all of my commands, and likewise with him and his subordinates if they have a sour relationship. This would mean I have to switch out commanders to balance and appease their personalities. For the Shenandoah "mission", I can choose to send Jubal who I can trust to follow my instructions, or Stonewall who may modify some or all of my requests to adapt to the conditions.
Or perhaps I could delegate certain parts of the west to several commanders and give them missions to defend, raid, patrol or take specific towns or fort. It's up to them how they want to maneuver and the battles they wish to fight or avoid. Based on their judgement ability, maybe they will request more men, artillery and supplies. Or maybe they're risk takers or a showman and will attempt the assault to gain notoriety or to one-up his fellow leaders. At the end of their missions they will give me reports on their subordinates on how they think they performed and I could promote based on that.
Should I send Longstreet to take Knoxville knowing that he does not excel at a fully independent command? Or should I keep him close next to a more senior commander and give them the objective of getting rid of Sherman down south and to repair some of the scorched infrastructure.
Or if I'm in the mood, as the union, I could give Grant the mission of win and control the west and he will do everything strategically possible with his army. I could then just micromanage the East and keep and eye on Grant by sending him reinforcement or giving him another corp or two.
1stvermont wrote:Is their any historical mods for generals?
1stvermont wrote:Is their any historical mods for generals?
DrPostman wrote:I usually play against Athena and when I do I randomize general stats in the options. They
still have their special talents, but it makes for a much more interesting game, especially
when you end up with officers that have a 0 for a strategic stat.
Mickey3D wrote:But what is "historical" rating of generals ? There is no scientific way to rate leaders performance and this forum is full of argument on their correct rating : we all have a subjective assessment. At the end we all agree on the name of a few outstanding generals and the game must simulate this and the dilemna of both belligerents. For sure it could be improved but it is far above other games on the subject :
- The discrepancy in leader quality at the beginning of the war is well simulated.
- Maybe Grant is a little bit overrated but it is clear that historically he was the general needed by the North and his stats are designed to this effect.
- As it was historically the case, the challenge for the North is to promote his good leaders to army command and against a good southern player it's not always easy (you can even add a home rule to forbid Grant, Hooker, Sherman to be sent on coastal forts attack if you think it's too gamey.)
For me there is two points that could be improved (unfortunately changing the second could completely imbalance the game) : defective VP system and the march to the sound of guns that is basically a very good idea but tend to transform the game in a WWI war of position.
1stvermont wrote:I guess i would say one that more acuretley represents the south advantage, but better yet one that determines ratings based on the generals alone not any balancing act.
1stvermont wrote:I guess i would say one that more acuretley represents the south advantage, but better yet one that determines ratings based on the generals alone not any balancing act.
Gray Fox wrote:http://www.ageod-forum.com/showthread.php?38273-The-effect-of-leadership-during-combat
This is a thread I did after analyzing the AGEOD Wiki entry for how leadership affects combat. A 6-6-6 will not overwhelm a 3-1-1. The straight 6 General only gives his units at best about a 16% better chance to hit. So if the great General has militia or low cohesion elements and the average Joe has line infantry with cohesion boosting elite elements, then it's almost an equal fight. An army is a team. If all of your Generals had straight 6's it would still be up to you to train an army, create tactical formations that make sense and formulate a strategy that will win. That's the historical part AGEOD got absolutely correct.
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