As the Union, I try to work to getting confederate loyalty in the border states down below 50% in order to deprive my of free Intel. I especially focus my attention around Maryland and Delaware. I like to use Wilmington to stage my naval invasions and would prefer that my opponent not know what forces I'm gathering and when they leave port. So how best deprive my opponent if this valuable Intel?
I play all the RGD cards that improve loyalty as often as I can but it's still a long process that is usually still in progress by the time I'm ready for my first naval assault. I know winning battles can have the biggest impact, but that's not always possible to just whistle up some victories early on.
So my question revolves around the police value of units and how it impacts loyalty. Cavalry and light infantry seem the best, but what do those values mean? Are unit police values all added up together and then rolled against what exactly? 100? If so, I guess you'd need at least a half corps sized force if you want to make an impact and for only one loyalty point a turn.
What exactly do the occupier and hated occupier traits do? Anything else besides police values, the above traits, the good admin trait, victories, some events, and RGDs that impact loyalty?