I understand CW 2 is designed to have a really strong tactical defense, that we don’t control the battles, and if you want to win you must supply your troop and “Get there first with the most.”
I am also aware of historical battles like Fredericksburg and Cold Harbor were thousands of boys were shot down trying to cross an open field.
But, the fact still remains, especially early in the war, there were battles like Chancellorsville where Confederate forces, outnumbered 3-1, attacked and won in a wooded terrain.
Should a Civil War game have a way of recapturing the historical possibility of Southern armies pulling off successful attacks with poor ratios? I think so. And there is a way this possibility could be incorporated into game mechanics.
Use shifting combat tables.
When the South is riding high in the war’s early years, before trenches and massed cannon bring a foreshadowing of WWI, use a combat table that favors the South. As time passes, and the Union becomes more organized and skillful, use a balanced combat table. For the end game, use a combat table that favors the North and reflects the shrinking combat power of the South.
Old wargamers may recall that War in the East used six or so shifting combat tables to reflect, the unpreparedness of the Russians, the changes in weather and the rise and fall of German abilities.
What do you think?