Trout wrote:thanks
How many transports should I build?
Trout wrote:thanks
How many transports should I build?
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loki100 wrote:simple answer is as many as you can afford. Naval invasions are in important part of your options and if you don't need transports to move units you can always put them in the shipping zones to earn extra income
Gray Fox wrote:As I posted, build them all. They have the best rate of return for the investment and the game mechanic prioritizes either dollars or WSU's for their transport, whichever you need the most. You can build coastal transports in PA to do small invasions of VA/the Carolinas, so put the ocean transports in the sea box to improve trade and leave them there.
Trout wrote:I have just started the big campaign as union. Any advice on what to build and where to garrison in the first 6 months? Do I need to build a blue water navy? What about riverine for the west?
I am thinking about getting some cavalry doing recon adapt and maybe capturing the towns on the direct rail line from Washington to the west
Thoughts?
Gray Fox wrote:With 18 Confederate Ocean Transport units I get $12 and 54 WSU for 3.5 units of trade per transport unit.
Gray Fox wrote:Sie sind zu nett!
With 18 Confederate Ocean Transport units I get $12 and 54 WSU for 3.5 units of trade per transport unit.
Those rascals!
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