Yup, that brings them to the light of day again

, which leaves 1 issue still. Having a column of 9 chevrons along the left side will overlap the top ability icon on division which have 4 ability icons "below" the chevrons. Personally I also don't particularly like having only 1 chevron for every 2 elements.
I tried adding graphics for up to 20 chevrons by adding a second column starting with the 11th chevron and modifying "..\CW2\FrontEnd\GUIStackPanel.dfm" and "GUIStackPanel.pas", but apparently I didn't do it correctly, because I didn't get a second column to display.
After some thought I think the only viable solution would be to have 3 columns of 6 chevrons. There should be enough room between the left edge of the counters and the division commander's portrait, I think without crowding the portrait too much, but I've yet to actually make a mockup of that to actually see it.
I'd like to hear what you guys think would be the better solution:
1. As currentyl (fixed), 1 column of 9 chevrons (1 per 2 elements), which will overlap with ability icons on some divisions.
2. 2 columns of 9 chevrons (1 per element), which will overlap with ability icons on some divisions.
3. 2 columns of 6 chevrons (1 chevron per element), which will NOT overlap with ability icons on any division, but may crowd the leader's portrait.
4. A different solution not mentioned here. Feel free to make suggestions.
5. Maybe I should make this into a pole

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