
Durk wrote:Yeah, if you come from the west, and elsewhere, there are issues; but these are not major issues.
For me Ft Laramie and other Wyoming forts. I do not mind as the game is top notch.
Durk wrote:What makes the area of Wyoming and Nebraska not work is that the North Platte River should run where the "Niobrara River" runs. While there is a Niobrara River, it is not the major river shown in the game and it dumps into the Missouri River to the north. It never connects with any of the Platte Rivers. The North Platte never enters Colorado. It joins the Colorado river, the South Platte, in Nebraska. In game names, this would be about where South Jackson SD and Rock NE divide the Niobrara River. The Platte River also should be navigable, in game terms, to the present day city of North Platte (Rock NE). This makes fort placement off a bit. But forts are placed well in terms of river confluences and strategic location.
You are correct about province names needing to be shifted, but this is not serious as these were all later day names, not historically relevant names. At the time, the provinces were called 'wide open space.'
I want to emphasize, CW2 is the game I have been waiting for since the Civil War met the PC. It is a grand, elegant and delightful game; as well as being the best historical simulation of this war. The map issues are minor, as the thread says.
caranorn wrote:That means it's probably my fault :-( . I proposed a number of map corrections during apha but can find no entry for Nebraska or Wyoming (the closest would be removing a nonexistant connection between the Big Horn and Tongue rivers in Montana). Wyoming and Nebraska would logically have been in my research area too so no one else would have likely been looking at that area. But maybe I lost that data (killed my main computer just before beta started), I certainly seem to recall some frustration concerning the Platte River (but maybe just placement of structures).
Mea culpa, mea maxima culpa.
:-)
pgr wrote:Ah not everyone can be from Wyoming!
The biggest problem is that there is too many forts out west to start with. For starters, Wyoming wasn't created until 1868. While Fts Laramie and Bridger existed at the start of the war, the rest of the forts in the area were built during or after the war. (Ft. Fetterman for example was created in 1867 and named for Captain Fetterman killed in the Fetterman fight outside Fort Phil Kearny in 1866.
But really, I'm just happy you mapped the area as a playable zone. If you ever get around to doing expansions based around the Plains Wars, then we can start getting nit-picky...
Captain_Orso wrote:I suppose the evaluation of "Forts", which are actually called stockades when you build them, would depend on their defensive or other values. Do they actually provide ZOC value similar to Real Forts™ that you build with 4 supply and artillery elements? I don't think they do. So they are actually only forts by name.
What surprised me was that the settlements, which I think are only in Kansas and the IT, work like small depots, which going by their name seemed rather odd to me at the time.
Maybe those fort/stockades which were not historically stockades should be changed to settlements leaving only those forts which were actually stockades as fort/stockades, but leaving the name "Fort So-n-So" on them.
Also the supply pull value should probably be adjusted, because the settlements currently pull a lot more supply than do fort/stockades.
Durk wrote:A second consideration might challenge the common conception of what a fort is. The forts in Wyoming did not have walls. They had a parade ground, barracks, officers quarters, cooking and laundry facilities and stables. They were staging grounds for expeditions, not defensive posts.
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