GraniteStater wrote:Y'know, it just dawned on me...
a possibly sensitive topic (thx, soundoff, s. t. you said in yr post)...
just to let the OP know, I'm one who doesn't care about replay that much. I will try not to be flippant about things to which I am relatively indifferent.
Thank you.
That's interesting.
Ageod's games have many fantastic features and only one glaring weakness that I'm aware of. They have top notch AI, beautiful maps, gorgeous counters, and deep strategic and economic layers controlled by the ledger.
And then they have turn resolution. You give your orders, hit the GO button, and then you're hands off for 2 weeks (in some games it's a month!). If Meade ends up walking into a trap, you can't change his orders. You can't even send a courier to warn him and hope that he changes his own plans. When the turn has run, you look at text to see what happened. Yes, TEXT.
At least with replay you get some sense of involvement. You can watch where the forces move and make your plans accordingly. If you blinked at the wrong time, or the cat jumped into your lap and startled you, you can rerun it to see what you missed.
I'm dumbfounded that any player would be happy looking at text as a turn resolution, or that the devs ever considered replay an expendable feature. Of course I'm grateful that they brought it back.