GraniteStater wrote:If ya got a fort named for you, that's good enough.
John Adams Dix
You can send him to Sullfolk Va, use him to arrest Maryland secessionists, set up prisoner exchanges, and have him serve as an emissary to France in a pinch!
GraniteStater wrote:If ya got a fort named for you, that's good enough.
Q-Ball wrote:On the Union side, you get ample 3-1-1 2* types. In fact, in a leader mod, some of these guys can probably be culled, especially the ones that never actually commanded anything resembling a Corps or independent force in the field. I am thinking of Whipple, Berry, Dix.
Keeler wrote:I remember the devs saying game rank does not equal historical rank. It's an abstraction, so beyond game balancing I wouldn't worry too much about who has 1 star or 2 stars.
Q-Ball wrote:I don't want to beat this drum too much, because the devs did great work and made many great decisions. But leaders was not one of them. I only listed 3 guys, but if you go through the Union 2*, you will find many that never commanded anything close to a Corps. I agree the in-game ranks should be based on what they did, not the actual rank, but using either criteria you find stuff that should not have passed a researcher with access to Google or Wikipedia. A sample:
--Gilbert auto-promotes to 2* in early 1862...at which point he was a captain.
--Speaking of captains, at the point that Jo Shelby appears as a Brigadier General, he was a captain in command of a Missouri cavalry company
--Hamilton: never commanded anything larger than a division
--Schenk, Milroy, Dix, Whipple, Berry: See last comment
Meanwhile, actual early corps commanders like Hardee, Bragg, Hientzelman, Porter have to "earn" it.
As soon as the database opens, I want to do a leader mod to undo some of the un-historical leader items. Because it's frankly a mess right now.
pgr wrote:Gaining seniority: if my stack wins a glorious victory, do all leaders, including the guys not directly attached to combat elements, get a seniority bump, or does one have to be fighting?
veji1 wrote:Agreed, it would be nice to have a real good clean up of the leader aspect of the game, with a better distribution and promotion of leaders on both side + a higher casualty ratio, to make the leader aspect of the game much more enriching... I want to risk losing good leaders in those biggish battles... Not end up with 2 deaths for the whole game.
Q-Ball wrote:I don't want to beat this drum too much, because the devs did great work and made many great decisions. But leaders was not one of them.
GraniteStater wrote:Oh, I agree, it could. I don't even really care about the whole thing all that much and I do see that.
I wouldn't really expect it anytime soon - anytime soon at all.
Code & design has a certain inertia. They didn't change it in any fundamental way for 'Two'. So, not to be a wiseguy, but don't hold your breath.
I, personally, was rather amazed we got Two as soon as we did.
I'm gonna kiss that rodent's butt...
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