Carterf50
Civilian
Posts: 3
Joined: Fri Oct 25, 2013 2:19 am

Granting Divisional Command Changes His Ratings

Sun Feb 02, 2014 6:21 am

In trying to get the best rated generals to lead my divisions within my corps, I will move the new general into the stack where the corp is, then grant him divisional command ability only to then see his ratings change to lower numbers. One general was 4-1-1 and became a 2-2-1. Am I missing something?

melvi
Corporal
Posts: 52
Joined: Fri Mar 07, 2008 6:42 pm

Sun Feb 02, 2014 6:42 am

Hello,

The first turn the division is formed the general has a "malus" in his values for a turn, then dissapear. Dunno if you are talking about this. Otherwise it sounds rare to be the case since those values usually goes X-0-0 ( unless the attack and defence original values are high). I would expect a 2-0-0 or 1-0-0 for that general ( for just a turn i mean). There is a math formula to calculate the malus, but i cant remember it.

Hope this helps:

Melvi

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ArmChairGeneral
AGEod Grognard
Posts: 997
Joined: Thu Nov 21, 2013 9:00 am
Location: Austin, TX, USA

Sun Feb 02, 2014 10:10 am

I concur with melvi, both in that this sounds like what you are describing and that I would expect X-0-0 stats as well.

The obvious effect of the one turn penalty is that we can’t just slap together a division and expect it to engage in combat that turn with all of its leader bonuses (although we will get the CP benefits immediately, so should form up if it prevents us from going into combat under-commanded). But usually we are not in this situation, so the malus doesn't hurt us much.

A more subtle ramification is that because the leader’s strategic rating is very low when he forms a division he is likely to be inactive on the following turn (although his stats revert to normal). Inactive leaders suffer a penalty to their next activation roll, so once inactive they can get “stuck,” remaining inactive or even fixed for several turns (especially if they are 3-1-1’s). Because you are forming them in a Corps this is less of a problem: only the top leader’s activation status matters. Still, it’s worth remembering that divisions formed “naked” are at risk of becoming inactive or fixed for several turns, especially under increasing activation settings.

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Mickey3D
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Location: Lausanne, Switzerland

Sun Feb 02, 2014 1:07 pm

The turn an officer is promoted, he looses 2 in attack rating and 1 in defense rating, I don't remember for strategic rating. None of the ratings will go below 0 and the malus is only in effect for one turn.

However, some generals are underperforming when promoted. E.g. Hooker stats move from 4-4-2 to 4-2-2 when promoted to 3* (Hooker was a good corps commander but did not perform as well when in command of the Army of Potomac).

EDIT : officer is loosing 2 in strategic rating.

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Jim-NC
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Location: Near Region 209, North Carolina

Sun Feb 02, 2014 4:03 pm

@ Carterf50 - welcome to the forums. :wavey: We will try our best to answer your questions, and you will not find a more helpful bunch anywhere else out there. ;)
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

Carterf50
Civilian
Posts: 3
Joined: Fri Oct 25, 2013 2:19 am

Sun Feb 02, 2014 5:19 pm

Cool. I was hoping that is was some sort of temporary re-org ill effect. You guys think of everything...great simulation. The more I play the more I learn! Managing these generals means I have to get to know them better...what a thought.

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ArmChairGeneral
AGEod Grognard
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Joined: Thu Nov 21, 2013 9:00 am
Location: Austin, TX, USA

Sun Feb 02, 2014 5:45 pm

When promoted (actually gaining a star, not just being put in charge of a division) leader ratings can go up or down permanently (though it sure seems like it's usually down). Abilities can get changed also: I once (in 1.02) had Stonewall Jackson lose Fast Mover and get Quickly Angered instead, a major nerf to one of best leaders in the game. I think these changes are random, but they could be predetermined for each leader. Promotion by scripted event does not incur rating/ability changes, only player initiated promotions.

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Mickey3D
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Location: Lausanne, Switzerland

Mon Feb 03, 2014 11:18 am

These changes (stats and special abilities) are not random but predefined. In AACW1 there was a file where all these changes were listed.

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ArmChairGeneral
AGEod Grognard
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Joined: Thu Nov 21, 2013 9:00 am
Location: Austin, TX, USA

Tue Feb 04, 2014 1:21 am

Thanks, I figured that might be the case. I generally tend not to look at the code or game data files for games I play (more of a time issue than a moral stance), but especially for AGEOD games I am never averse to taking advice and tips from those who do!

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Ace
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Location: Croatia

Tue Feb 04, 2014 6:52 am

There was a pdf list of generals with their stats for each rank for AACW.
I think the list is close to being finished for CW2 as well.

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