Greetings, I bought the game yesterday (download version).
I have played an old civil war game (Frank Hunter's American Civil War) and enjoyed it. One of the best things in it was the editor, which unfortunately doesn't work in my Windows 8.1 OS (tried several compatibility options).
However, the game itself works (in compatibility mode) and has certain features which though not historically accurate, make the game interesting, for example, the campaign has certain starting options. One of them is (if you're playing CSA) the option to free the slaves or partial freedom (or something like that) and keep the institution of slavery in the south. If slaves are freed obviously it affects the southern sentiments and has some negative impacts but these are negligible when compared to the positive factor (a huge increase in available manpower). As for CW2 I have only played the 3 tutorials since yesterday and read some of the manual but couldn't find a similar option. Is there such an option in the grand campaign?
Furthermore, in CW2, are there options for allowing Missouri and Kentucky to join the confederacy? Frank Hunter's game had it although I'm not comparing the two. I just want to play as the south and want a great advantage for the CSA and lots of manpower and freedom to diverge from what really happened in history. Currently there is no editor (AFAIK) so I can't mod it. What other options do I have to make the CSA stronger?
I did read the tips at the end of the third tutorial. Are there any more from you guys over here (for playing CSA only)?
Also can the CSA expand west? Does it have Indian support? What are the pros and cons of going west and developing it? Does it have any major strategic impact? Any other Strategic Planning tips would be appreciated.