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The Red Baron
Posts: 243
Joined: Tue Oct 29, 2013 8:06 am
Location: Adk Mtns, NY

Replacement Hits for Ships

Sat Nov 30, 2013 2:50 pm

Each replacement point I purchase for ships (light, heavy or transport) is enough to replace 1 element's worth of hits. The trouble is the number of hits per element is not standard across these classifications. For example, the number of hits per element for light warships are:

Gunboat = 6
Tinclad = 10
Frigate = 20

So, if I have 1 replacement point for light warships in my replacement pool and I have a frigate with only 1 out of 20 hits remaining, will that replacement point be enough restore the 19 missing hits OR would that replacement point only be sufficient to restore a maximum of 6 missing hits from a gunboat?

Altaris
Posts: 1551
Joined: Wed Dec 07, 2011 8:20 pm

Sat Nov 30, 2013 4:03 pm

IIRC, the replacement system has a 10% chance of using up a replacement for each point it heals. So if you have a Gunboat with a max of 6 that is currently at 3, the first hit will heal and have a 10% chance of consuming the replacement, then the second hit will heal and have a 10% chance of consuming the replacement, etc. So on average each replacement will heal 10 hits before being consumed, but it's variable.

If a whole sub-unit/element has to be replaced, it always uses a full replacement to do so.

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Le Ricain
Posts: 3284
Joined: Sun Apr 09, 2006 12:21 am
Location: Aberdeen, Scotland

Sat Nov 30, 2013 5:00 pm

Generally, you should purchase replacement chits equal to 10% of hits needed. If screen 2 shows that you need to replace 20 hits on a particular unit type, purchase two chits.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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The Red Baron
Posts: 243
Joined: Tue Oct 29, 2013 8:06 am
Location: Adk Mtns, NY

Sun Dec 01, 2013 7:06 pm

Thanks for the responses. Both are good and further my understanding of the game. Sometimes I'm a little slow and it takes 1-2 tries to wrap my head around the game concepts.

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