User avatar
The Red Baron
Posts: 243
Joined: Tue Oct 29, 2013 8:06 am
Location: Adk Mtns, NY

Using Captured Artillery Equipment

Sun Nov 24, 2013 8:16 pm

I captured a CSA battery of 10lbs Parrots. It's possible for me to use the battery as part of a corps stack; however, I cannot incorporate the battery into an existing division. Why is this?

Michael T
Sergeant
Posts: 98
Joined: Sat Oct 12, 2013 3:20 am

Sun Nov 24, 2013 10:26 pm

Yes why, I have the same issue in my game. I captured a USA Art unit that will not join in to a CSA XX.

User avatar
le Anders
Lieutenant Colonel
Posts: 266
Joined: Sun Dec 18, 2011 9:46 pm

Mon Nov 25, 2013 1:28 am

WAD.
AFAIK, it's the same with captured equipment in all AGE games.

Michael T
Sergeant
Posts: 98
Joined: Sat Oct 12, 2013 3:20 am

Mon Nov 25, 2013 2:08 am

That's weird because a 10lb Parrot is available to both sides or am I mistaken?

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Mon Nov 25, 2013 3:31 am

They are available to both sides, but can not be added to divisions at this time (this was brought up in the beta testing). They are slightly different, but there is some discussion about adding to divisions.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

Baste
Private
Posts: 27
Joined: Sun Feb 05, 2012 4:44 pm

Mon Nov 25, 2013 10:02 am

This is a strange decision AGEod. According to the logic, captured artillery should be added to the formation.

User avatar
Ace
Posts: 3503
Joined: Mon Aug 30, 2010 4:33 pm
Location: Croatia

Mon Nov 25, 2013 10:12 am

It is not intended decision. Artillery units are from different factions. By default, units from different factions (for example Confederates and Watie Indians, although fighting for the same side, cannot combine into same divisions). If they find time, maybe designers can code an exception for artilleries from different factions handling.

Baste
Private
Posts: 27
Joined: Sun Feb 05, 2012 4:44 pm

Mon Nov 25, 2013 11:05 am

Ace wrote:It is not intended decision. Artillery units are from different factions. By default, units from different factions (for example Confederates and Watie Indians, although fighting for the same side, cannot combine into same divisions). If they find time, maybe designers can code an exception for artilleries from different factions handling.


It would be nice

User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Nov 25, 2013 2:42 pm

We are trying to improve on that for 1.02 :)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Joe Wheeler
Corporal
Posts: 47
Joined: Wed Dec 19, 2012 3:17 pm

Mon Nov 25, 2013 5:18 pm

Pocus,

Will there be a beta version of 1.02. Seems to me you have made lots of improvements.

Joe Wheeler

User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Nov 25, 2013 5:34 pm

A public beta? Not sure, we have several active betas already internally. We will discuss that though.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “Civil War II”

Who is online

Users browsing this forum: No registered users and 14 guests