DavidG3276 wrote:I appreciate your quick and complete reply. Since I do not have the time to spend becoming familiar with all the bells and whistles, I think I'll pass on this game for now.
JWW wrote:Gary Grigbsy's War Between the States
MikeV wrote:I tried it, but found that (much like other Grigsby titles) it's overly complicated but just not much fun. I may be a grognard, but I also want this new-fangled computer thingy to relieve me of having to micro-manage all those details and calculations ...
Long ago, my favorite tactical ACW titles were the Talonsoft "Battleground:" series (ah, the joys of computerized cardboard chits on hex mapsapy: ).
My favorite strategic ACW title was The Road From Sumter to Appomatox (RFSTA, for fans).
This latest AGE-based edition is a good version of the latter. All that's missing is a usable tactical system (sorry, the "battle planner" just doesn't do it for me :fleb.
Oh, and a good "fuzzification" of the precise internal numerical quantities. In my (not-so-humble) opinion, the most important thing to learn about good generalship (after understanding the difference between leadership and mere management) is making decisions in the field based on uncertain, incomplete, and conflicting information (knowing that your force of combat power "128" is facing an enemy force of combat power "127" just doesn't represent the "fog of war" that every general since Menes has had to face).![]()
RebelYell wrote:I would like to get the info from the enemy stacks as men and guns, that would bring more "fog of war" as you dont know their true combat power.
MikeV wrote:That would be OK, especially if incorrect. It would also be interesting to get "false positive" reports (one reason McClellan was so paralyzed IRL was because he believed he confronted all these illusory forces larger than his). Both could be tied to the leader's ratings and/or the intel value of the stack(s).![]()
RebelYell wrote:But his would have to be only for the player or players, I dont think any AI can handle it, but it would be a great option in the settings.
DavidG3276 wrote:Can you complete a game in a few hours?
loki100 wrote:A different way to look at this is you can play just by concentrating on organising your armies (reasonably well), use 'power' as your basic guide to relative combat efficiency and take a common sense view of supply and replacements. You will miss out on some of the depth that is here, but there is nothing wrong to this format and you'll have fun. You can then delve in deeper as that becomes second nature.
At this level, you realise just how sound are the basic design concepts in the game - what should work, does work, so there is a bit of playing by common sense.
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