Hi,
One of the things that most detracted of my enjoyment of AACW was Calvary units raiding up way out of range into Illinois or deep North in the Northern states. Was this fixed in ACW2 and if so, how?
Drakken wrote:Hi,
One of the things that most detracted of my enjoyment of AACW was Calvary units raiding up way out of range into Illinois or deep North in the Northern states. Was this fixed in ACW2 and if so, how?
James D Burns wrote:Sadly I think the old AI issues may still be present. In my first game as the Union, the Army of the Shenandoah under Johnston dashed to Baltimore and beat my small division there. Instead of staying put to capture the city the next turn, he zoomed north along the coast to Philadelphia and kept going up through to New York. I thought he may be heading for Albany but this last turn he turned west a bit and took the unoccupied cities of Milford and Middletown.
The only thing of note he has achieved after beating my small division is tearing up some rail lines in PA and NJ. I have left him alone hoping he’d head back to his own lines but so far no such luck. I did have AI bonus’ set pretty high, so I’ve now turned down aggressiveness to low and taken away all detection bonus’ hoping it will curtail further crazy raids in the future.
Pocus wrote:hear hear!
To compensate for the too aggressive AI, until the new patch is out, you can lower AI aggressivity to low in the Options.
As for the cavalry issue, there is a change underway that the beta will test tomorrow.
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