Gen. Monkey-Bear wrote:I love a good Balkan Offensive, but I'm really concerned about France. I mean, I see a 34,000! power army on their border, and poor Belgium also stands no chance. I think it's time to release those reserves to help the Allies. Of course, I'm aware you've probably played past this in your game, so I'm hoping you know it works out well! Good luck.
There are some display issues – as I've since discovered. If there is one nationality in a province, you can't see any others. If they are allied to you then this only works at the level of the screenshot (ie you can cycle through the stacks), if they are opposed then you can't. The latter is going to lead to a very bad day for the Italian army in 1914 when I attacked what looked like a weak exposed Austrian army only to find it masking a huge herd of huns.
Now this is relevant, as what you can't see, and I can't really show is that beneath those Belgians is a huge French army and as we'll see in the next update, that does a very effective job of stalling the German offensive inflicting quite impressive losses on that German stack.
Matnjord wrote:This is about the only thing I can say right now:
[video=youtube;l1dnqKGuezo]http://www.youtube.com/watch?v=l1dnqKGuezo[/video]
Yep, at this stage I was in full panic mode. In reality the French AI does pretty well and holds its ground and inflicts heavy losses.
Dewirix wrote:Well, the Germans seem to have gone all in on this one. Looks like the French have their hands full, and while you've given the Austrians a bloody nose there's plenty of fight left in them.
According to that last screenshot, Russia still has immense combat power. It must be frustrating that they headed for the exit so soon after things got started.
The loss of Russia is a real problem, even if all they were doing was forcing the Germans and Austrians to split up their army. As it is, I'm not sure that mega-stack is the 'I win' it looks like. Even late game, there are frontage constraints and the French can, and do, much the same – not least since they are AI controlled they too can lose no more than -17% regardless of command capacity.
Jim-NC wrote:One thing I would like to see is the effect of your navy on the combat power. If you look at your combat power after running the turn but before saving, then save and compare again, you will see everyone else's combat power drop (it appears that after you save, your naval power is added to the power level, distorting the values). This will be important to guage how much of your power is naval driven versus land forces driven.
As Gen. Monkey-Bear says there is a "34,000! power" German Army about to crush France. Hope you can help them before it's too late.
I also noticed that German troops appear to be guarding nothern Austria.
That may well explain some of the fairly wild CP variances I've seen. It also jumps around, I think, as it measures raw power*cohesion so if a large army has just been badly beaten it will dip a lot – I've seen this more with the Austrians than the Prussians.
That German army in Austria is going to the bane of my operations for the next year (I've just played out Sept 1914) as I just about have the beating of the two main Austrian armies, esp as their NM is well down) but that force has turned the tide more often than I care to recall.
Stuyvesant wrote:I was going to comment incredulously on the Dutch, with their 12,000-power stack sitting around eating all the food in Rotterdam, until I noticed the German überdoomstack that everyone else has mentioned (with another 7,600-power stack hot on its heels)... How do you stop a monster like that? Unless you manage to encircle it and quickly starve it to death, as happened in the Ottoman AAR, but I don't see the comparatively paltry French and Belgian forces pull that off.
Do you have enough time to build some extra border forts? I have a feeling the Huns (and the vengeful British) will come calling shortly. Yikes!
As above, the French actually have more than the screenshot implies, not least their own huge stack and I think in the battle of the huge stacks, my beloved Gallic allies rather do the business on the Germans. They may well '
mangia il fromaggio' as one says in Rome, but they do not '
arrendersi'. I suspec it is because the French AI has all the advantages of the German AI in terms of command capacity (its a bit like playing on VH in say HOI3 if you are a small part of one of the factions – overall its incredibly easy)
But the fort advice is sound. I do start raising more guns and fortification regiments to turn the Tirol and Trieste into killing grounds. This in turn means I can be much more aggressive with my field armies as those two forts have the capacity to fend off almost any attack.
Matnjord wrote:After seeing such a gigantic german stack I have to ask: why do you think Germany (and also Austria) is capable of so vastly outnumbering your armies? After all, you do have what is probably Europe's strongest industry and you've been using a lot of those demography boosting cards. Are they really that intimidating or are you just framing things in such a way to make your inevitable victory all the more glorious to your dear peanut gallery?
Oh wait, time for another "inspirational" poster:
[ATTACH=CONFIG]26264[/ATTACH]
"Buy Liberty Bonds" for the italo-challenged.
She's my girl, thats the way to handle your average maurauding German.
The key issue is command capacity. I suspect I could put into the field their equivalent in manpower but it would lose. I'd have masses of formations at -35% and that has real consequences – move slower, fight less well and lose -1 on your rate of fire. As the AI their worst malus is -17%.
So what I am trying to do is to build what I can use effectively, plus a set of replacements if a given corps is either destroyed or badly worked over. Now as in the next update, I get caught out when a command cardre decides to retire at the same time, but equally I am steadily gaining promotions to ** and *** star leaders.
I am far enough ahead to have some idea where this is going, though in truth the next year will see a variety of ways adopted so as to end up in exactly the same place. The two power blocks are too well matched for a real knock out blow. However, I've just seen a large German army effectively commit suicide and I think that will alter the balance on the Italian front at least.
But never fear, I have a diplomatic script that makes GB think seriously about coming to war if Vienna is not Austrian (ie I assume they are thinking this is their last chance for revenge) or if Venezia is not Italian (here I'm assuming they fall on the failing Franco-Italian alliance now its safe).
My logic to all this, is partly to have fun ... and what could be more fun than slaughtering all of Europe? But also I want to use this phase to test out the end game for balance – I think I've already found that manpower is too easy and civil unrest too limited. It maybe that could be fed into any subsequent major revisions.
Director wrote:II hate to say this... but this war may be lost. Germany may just be too big to defeat and I don't think you can crush Austria fast enough to save France. Frankly, you need Russia and you may need Britain both on your side and willing to mass-mobilize a national army, and you don't have any of those things. What you could really use is a blitzkrieg to take Vienna and force Austria out of the war before the hammer falls on France but I don't see that happening. The relative force ratio of Germany to France is much greater than that of Italy to Austria.
Sounds like the early hostilities with Russia and extended peace with France drew German forces east, meaning that the French entry allowed the French Army to do much better than in 1914. The tide, however, seems to be turning, just as it did in 1918 when the eastern German armies came west. It is a pity - a tragedy - that Russia could not be persuaded to stay in the war, but with France at peace and Britain aloof or hostile, Russia must have felt that Italian assurances were insufficient. It is hard to blame them... but whatever pain they saved themselves will shortly come back redoubled. If Germany wins the war then Russia, France and Italy will suffer in the peace.
You are going to have to push very, very hard - and France is going to have to resist intelligently and heroically - to pull this one out. So: have you looked at what kind of peace you could ask for if you got out now?
If I wanted I could get out now, I've had peace offers from both Germany and Austria but I want, if I can, to end the Germanic threat to the peace loving peoples of the Mediterranean ... hah.
As to the rest, to be fair the French AI does its share, inflicting quite industrial scale of losses on the Germans. My attempts at an offensive fail, but I do a lot of damage on the way.
I think both sides are too powerful for this to end easily, which is of course quite in keeping with the spirit of the times.
Stuyvesant wrote:I'm not sure I understand your beef with Dutch timekeeping. Is it the supposed punctuality of the Dutch, who will frown upon someone being a few minutes late (I never fell in that camp - if I'm at an appointment within 15 minutes of the stated time, it's a grand success)? Or is it the 'Half twaalf' issue? I mean, 11:30 is half-way to twelve o'clock, so using 'half twaalf' doesn't strike me as that outlandish. But then, I did spend my formative first 25 years there, so I wouldn't know any better.

Regarding the Dutch language in general: Dutch is like German, which is hyper-regimented and consistent in its application of grammar. Except that Dutch decided to throw out most of the consistency in favor of exceptions to pretty much any rule you can think of. And the quite a few exceptions to the exceptions. And then incorporated foreign words left and right, and then subjected them to the same - shall we say freewheeling - 'rules' of grammar.

Whenever I see those online lists of how English doesn't make any sense (house - houses, mouse - mice; goose - geese; sheep - sheep, etc. etc.) I think that's linguistic confusion 101: that's just messing with a singular and plural, and a few odd tenses - us Dutch people could show you some of the advanced work in that field, if only there were more than 25 million Dutch speakers around the world.

Anyway, enough bragging about my native language. I hear that Finno-Ugric languages have 15 different cases, so maybe there are other unworkable languages out there. Back to the game...
I tend to agree with
Director's gloomy assessment. I just don't see the French AI as smart enough to create a trap for that deathstack, nor brave enough to encircle it with vastly inferior forces were the opportunity to arise to starve it to death. Not to mention that the German secondary stack(s) seem to be a match for the French main stacks - makes it even harder to encircle the überstack and keep it there long enough to weaken it. So... This war might yet be over before Christmas. Just not with Italians enjoying the New Year's Orchestra in Vienna, but rather with the latest round of German barbarians touring the (newly refurbished) ruins of Rome.
I hope you prove me wrong, but it's hard to see how France can stay in the fight, and after that you don't have a viable chance to win a victory.
Depressing stuff. Go slaughter some Austrians in the meantime, to cheer me up.
aye its the half twaalf issue. When I'm in Amsterdam, any discussion about when to meet involves adding 'een nederlands, niet en engels' when the time is arranged. It would help so much if you used the Norwegian approach (which has the same half to the hour phrasing) as there you say quite simply 'half to twelve'. As to the rest, I think one problem with learning Dutch is indeed that you can't simply group blocks of words into simple rules. An advantage though of knowing Scots is the similarities in so many words and phrases does help.
Back to the game, I think you will find the next update has a very cheering Austrian casualty list, even if it does feature a failed Italian offensive