havi wrote:Yes the jaeger company no27 is ready to service of reich if u liberate us... (Putin is arschloss)
Good to know that I can count on Finland's forces to service against the russians.

havi wrote:In RL it was the jaeger company no27 what served in kaiser in Easter front what wAs made of Finnish patriots and that company was shipped in Finland in1917 to fight our Independecy against russians and communists forces.
Jim-NC wrote:The AI seems to not honor defensive treaties. So if you attack Russia, then her allies usually don't jump to her defense. So you are probably safe if you attack her.
The troopship hold more cargo (as it's 1 ship holding 5 vs. 3 ships holding 10). It also has better initiative, and better evade properties. If naval battles follow land battles, then there is firing at range, then "hand to hand" fighting. That may be what is meant the grappling combat. Haven't looked that closely at naval combat in the logs (as mostly the AI doesn't build ships).
loki100 wrote:Generally has the feeling of mounting tensions and rather confusing (not your writing just how it is) cross-crises. So in one respect, you are supporting various people (Spain, the Boers) against potential enemies, but each of those decisions has the capacity to cause real problems (and anyway, Cuba has lots of things you might want to own for yourself?). And above all this looms the 'Russian Problem'
loki100 wrote:I suspect with an 1880 start you avoid some problems. One key issue is the 1879 Balkan War tends not to happen (it gives Russia just a CB, which it rarely uses), so no Bulgaria etc.
I'd suggest use Christophe's scripts for the ending of the 1912 and 1913 Balkan Wars (that is important as the 1912 one will tend just to drag out). What I then did was to monitor the situation with the final set of events and tweaked the conditions to reflect my own game. I think its feasible to make them more generic but there is an issue of wanting it to make them realistic also to the game situation - so in my AAR, it made sense to envisage an anglo-german block opposed to a Franco-Italian one (ie I didn't want the UK to declare war on Germany).
If you look in the 1914 scenario files (its in 'includes' as VGN_inc_1914 and either land or naval) that will give you access to a good 1914 naval OOB (and the text needed to make those ships appear), so all I did was to amend that to my tastes (if I recall I gave the UK 50% of its OOB and other main powers 33%).
Going back to your earlier comment, one thing I so enjoy about PoN is the way you can imagine the implications of the game events. I think because the bulk of the outcomes are tied to our time line (so no Persia as a superpower as I managed in my last game of VII), then the variations become more real. Also the game encourages long term plotting and preparing to obtain your goals.
Kensai wrote:Remember: in such a sandbox game, your mileage may vary. If you "feel" that the challenge is not enough, script your own conditions and let it play. It is easy to be winning when playing in a "gamey" way. But is it satisfying? If yes, disregard this comment, if not, express your thoughts here and we may help you morph the reality you might want to play.
For example: a very powerful Germany should unite the other major nations into some kind of "holy alliance" (coalitions) to restrict its presence. It wouldn't be outlandish, after all, they had done it almost a century earlier against Napoleon. Seven coalitions all in all. A huge Germany just before WWI with a human player might need for a real challenge a script to give a defensive alliance (or directly added in a war) amongst most/all other nations against Germany. Now that I wanna see you survive!![]()
HerrDan wrote:Btw I'd love to have an event for naval building among ai, before that one of the 1914OOB...although the AI already have some navy in the 1880 start, they didn't improve from that, so that most navies are way too small, if I had an event by now in the late 1890s it would be great, would anyone help me here?
Jim-NC wrote:FYI - Loki's script is using 1910's technology. You can only use his if the nations in your game have the same technology. You probably have 1875-1895 ship types, which are at least 1 generation to low for Loki's script. I think there is a 1895-1905 generation as well. Thus if you used the script right now, you would give your enemies better ships than you have.
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