Jim-NC wrote:Even without South Africa, Britain has a string of ports that would be perfect for resting re-inforcements to India (There is western Africa ports, also the 2 islands off the western coast of Africa, and the small Island east of Madagasscar - don't remember any of their names). Thus they could be fresh if they stop there. The question is, whill the AI rest their ships at these different ports? If not, then they will be very worn down by the time they get there.
Sir Garnet wrote:British troops must be raised in Britain, other than fortress troops and of course Indian Army units, which include brigades but also divisions and even several Indian Army fulll corps which can be raised in india, though I'm not sure about this scenariio.
Leaders and replacements, however, arrive in London, and it takes the India ability to command Indian Army troops without penalty.
Dewirix wrote:In terms of preventing the British reinforcing their position in India, what would be the impact of denying them bases in South Africa and the Indian ocean? Loki's unlikely to be able to push them out of all their Indian ports, but there's probably nothing between Nigeria and the subcontinent if South Africa's in Italian hands.
I'm guessing it would mean that any fleets that do get sent out would be low on organisation, and ripe for interception by the Regia Marina.
Jim-NC wrote:Even without South Africa, Britain has a string of ports that would be perfect for resting re-inforcements to India (There is western Africa ports, also the 2 islands off the western coast of Africa, and the small Island east of Madagasscar - don't remember any of their names). Thus they could be fresh if they stop there. The question is, whill the AI rest their ships at these different ports? If not, then they will be very worn down by the time they get there.
Sir Garnet wrote:British troops must be raised in Britain, other than fortress troops and of course Indian Army units, which include brigades but also divisions and even several Indian Army fulll corps which can be raised in india, though I'm not sure about this scenariio.
Leaders and replacements, however, arrive in London, and it takes the India ability to command Indian Army troops without penalty.
Dewirix wrote:Hmm, I'm assuming that the smaller islands (Mauritius in the Indian Ocean, St Helena and Ascension in the Atlantic) can be taken fairly easily, given that they're unlikely to have large garrisons and loki's already taken the presumably better-defended-and-fortified Gibraltar.
That would then mean India was relatively isolated, and the Royal Navy would either have to run the gauntlet all the way from West Africa, or the British AI would concentrate on taking back South Africa and/or the islands it had lost first. Either way, loki would have a fairly free run of things in India as long as he can keep the British tied up elsewhere.
JWW wrote:Thanks for this continuing AAR. I'm just now trying to learn the game -- okay, I bought it a while back but just came back to it -- and this is invaluable, the best resource I've found.
Dewirix wrote:Good to see you're following The Invader's Guide to India and fighting battles at Panipat.
What impact will developing bolt-action rifles and machine guns have on the course of the war? Are you likely to have a significant technological edge now, or is it just a matter of catching up?
Stuyvesant wrote:"Whatever happens, we have got
The Maxim gun, and they have not"
It's still true. It's just too bad that they (the Italians) now have the Browning Machine Gun. Makes the Maxim a tad bit less impressive.
South Africa tilts a bit more in your favor, you've slaughtered tens of thousands of Britons in India (as well as a good number of Italians) and you have an extra army there. I think things are looking good for you.
Do you have a fleet to spare to do some reconnaissance around the British Isles, find out if the remaining armies are indeed cowering in Albion, awaiting the Roman reconquest that will restore Britannia to its rightful place in the Roman Empire? It's only been 1850 years since Claudius succeeded, after all (or even less, if you count the the suppression of the Great Conspiracy).
One thing that puzzled me was the apparent jumping around of Cosenz's stats in the consecutive battles. Even though he wins them all, his stats bounce back and forth. Any idea why that happened?
Asher413 wrote:Loki- a piece of housekeeping I'm sure you're aware of, but when you "Liberate" Scotland and Ireland, it's only the region with their capitals, not the whole country (at least it was for me back when I decided that they needed their freedom). And in the case of my current game, Ireland decided to revolt back to being a part of the UK. So while it may be a short term prestige blow, it wasn't the death-blow to British industries on the home islands I had hoped for.
Director wrote:'Splendid Isolation' it seems has a price.
Asher413 wrote:Loki- a piece of housekeeping I'm sure you're aware of, but when you "Liberate" Scotland and Ireland, it's only the region with their capitals, not the whole country (at least it was for me back when I decided that they needed their freedom). And in the case of my current game, Ireland decided to revolt back to being a part of the UK. So while it may be a short term prestige blow, it wasn't the death-blow to British industries on the home islands I had hoped for.
Sir Garnet wrote:The scope of released regions was increased a while back, though I have not directly experimented.
Stuyvesant wrote:Are those Bulgarian rebels in Malta?!?
Oh yes, the update. War continues to tilt in your favor and you keep feeding new troops in. Is it going to strain your supply into India at all, or does it tie in to the generous supply situation you mentioned a few posts ago?
Dewirix wrote:Woo hoo, Italy has become Top Nation, and history comes to a . [punto fermo]
Damn, the joke doesn't work any better in Italian than it does in US English.
Are you afraid the British will try to attack your transports, or have you got their navy locked down?
Director wrote:I appreciate the niceties of juggling troops across three continents. Your emphasis on naval supremacy has indeed paid high dividends.
If you decide to carry the war to England - and at this point, why not? - you will probably find the Royal Navy deployed in home waters. You will need to keep significant forces in Africa and India, and the British Army is probably swarming on the Home Islands. Might be worth sending a fleet to scout out the situation. Then, too, wrecking the Royal Navy might pay more than invading - higher yield for lower casualties.
So along with the shock of losing Gibraltar comes defeat and retreat in South Africa and the grim spectre of the loss of India... if the British public isn't panicking then the government certainly is. 'Splendid Isolation' it seems has a price.
One suspects the French are chortling darkly into their wineglasses.
Stuyvesant wrote:If they don't pull a [s]nifty[/s] magic trick out of their hat very soon, the higher-ups in Whitehall will soon be sitting in 'Not-So-Splendid Isolation' as loki besieges Parliament and burns down everything else on the British Isles. I tell you, that man and any game that has a 'pillage' option... It makes for a scary situation.
Stuyvesant wrote: though you're having a little math problem with your casualty numbers - either the totals jump too much, or the quarterly casualties are too low by a factor 10.
Dewirix wrote:Regarding the new battleships, this is one of the problems faced by historically inspired games (in fact, by all games, but historical ones in particular). As a player, you know that there's not much point building late-era pre-Dreadnoughts, because the post-1905 ships will be that much better that the best plan is to wait until after the relevant technologies have unlocked.
I'm guessing that most navies of the period would have reacted quite badly to the suggestion that they suspend their building programmes until the next big thing came along.
Citizen X wrote:It's a problem of a world focused on technical progress and its hardcoded impacts: hitting harder, producing more, shitdive deeper. The real impact of those inventions was strategical, psychological, political. Many shipgnerations in that period did only see a prototype. But its presence, mainly that of the first dreadnoughts, filled their opponents with awe. This is rarely reflected in historical games, as bonus or malus of various kinds, like battlestats or "warreadiness". But I think in a game like PON it could easily be implemented: the single owner of a prototype gets an advantage in naval battles, regardless of participating ships or their opponents warweariness grows faster or whatever. That would make a navy up to date at all times be crucial and waiting for newer ships riskier.
loki100 wrote:fascinating debate, and I'll do a full response with the next update. But to stick in my 2p:
a) Dewirix has a good point, its using an unfeasible level of knowledge to stop battleship construction now. I know in this particular AAR there is no pretence to do anything but report the game, but ... I've ordered another squadron. I think its reasonable as Italy's global reach does sort of expand in 1893
b) I read somewhere that one reason the RN was so dominant in the age of sail and esp the period 1750-1850 was that they could afford (uniquely) to replace their main ships every 15-20 years, so in a battle line every ship had a similar performance. One problem in this era was that almost every capital ship was an experiment, that had different handling characteristics, so fleet tactics were exceptionally hard to organise. Add to that, till Tsushima, I can't think of any naval clash in the post-monitor, pre-dreadnought era so of course there is no empirical evidence to draw on;
loki100 wrote:b) I read somewhere that one reason the RN was so dominant in the age of sail and esp the period 1750-1850 was that they could afford (uniquely) to replace their main ships every 15-20 years, so in a battle line every ship had a similar performance. One problem in this era was that almost every capital ship was an experiment, that had different handling characteristics, so fleet tactics were exceptionally hard to organise. Add to that, till Tsushima, I can't think of any naval clash in the post-monitor, pre-dreadnought era so of course there is no empirical evidence to draw on;
Stuyvesant wrote:Will. Not. Get. Drawn. Into. Psychological. Warfare. Over. Egypt. I'm currently having nightmares from Jewish Zealots destroying my armies in my AJE test run, so clearly I'm doing it wrong...
Stuyvesant wrote:Anyway, U-Boats - who wouldn't want to build a few of those. How soon until you test them against the RN? In the English Channel, perhaps?
Citizen X wrote:It's a problem of a world focused on technical progress and its hardcoded impacts: hitting harder, producing more, shitdive deeper. The real impact of those inventions was strategical, psychological, political. Many shipgnerations in that period did only see a prototype. But its presence, mainly that of the first dreadnoughts, filled their opponents with awe. This is rarely reflected in historical games, as bonus or malus of various kinds, like battlestats or "warreadiness". But I think in a game like PON it could easily be implemented: the single owner of a prototype gets an advantage in naval battles, regardless of participating ships or their opponents warweariness grows faster or whatever. That would make a navy up to date at all times be crucial and waiting for newer ships riskier.
Stuyvesant wrote:If Dewirix's post hasn't provided enough fodder, I'm sure that Director will be happy to provide a handy treatise - the man's a veritable walking encyclopedia when it comes to naval warfare. In fact, I'll say that your original comment about the RN's regular ship replacement sounds a lot like something he would know all about.
vonduus wrote:This is such a great read! Thank you loki100, for teaching me to play this game. I read this AAR back when it was situated on the Paradox website, at that time it made the difference that enabled me to actually play this game. And now, when rereading it, I begin to understand quite a lot more of those things I didn't understand in the first place. There are still (lots of) things I don't understand, but it is reassuring to know that I am not the only one.
It is a great deed that you took the trouble to move the entire AAR to this forum. One thing could be better though. Quite a lot of your screenshots are dead links (I guess around 10%), it seems that imageshack is not to be trusted 100%. And what happens if imageshack goes out of business (like fx Megaupload did)?
Actually, this critique is not aimed at you or your work, but should properly be adressed to the AGEOD forums. I fully understand that a small company like AGEOD cannot afford to pay for so much server space, but in my opinion your AAR is way better than the official manual, so in this case an exception to the rules would be proper. Of couse I know it is a lot of work to upload all the images again and provide new links, so I don't really expect you to do it, even if you are allowed to.
So far I have read about half of this AAR, and over the next couple of days/weeks i expect to read the rest. As most of the time spent in this game is spent waiting for the ai to finish turns, i really appreciate that I can let the game run in the background while I am reading your AAR.
Keep up the good work!
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