Turn 23: 285 BC, MarchThe Romans are not impressed by my siege of Rome. They are concentrating on Sena Gallica for now, three Roman and five Socii legions besiege the settlement. There's no doubt that it will fall soon. At least this would unlock the Boii forces, giving me a new army that is nearly as strong as Britomaris army.
After a series of battles this turn the Etruscans are nearly completely wiped out with light Roman casualties (4 element losses), only a single archer unit is remaining. The Etruscan leader (the "Lucumon") will try to meet up with Britomaris in Rome – alone. The reason is not that he is a great leader, in fact he is terrible with his 3-1-1 stats and a trait that lowers the cohesion of units under his command! But I need him to join up with the Boii army once it unlocks to get rid of the command penalty.
The Roman garrison has a strength of 1020, hopefully no match for Britomaris should they attempt to break the siege.
Turn 24: 285 BC, AprilThree ongoing sieges, no combat this turn. In Populonia, the single archer unit and the militia unit of the Etruscans are besieged by four legions but no breaches were made. In Sena Gallica, eight legions are sieging and they made a breach this turn which might mean that Sena Gallica will fall next turn already. In Rome, nothing happened during the siege.
Turn 25: 285 BC, MayGrim news reach me: Sena Gallica has fallen... the Romans plunder the city and kill my people... my national morale is now very low at 72 and the Romans have a morale of 129... but it is not over yet! Britomaris army is undefeated and still besieging Rome! It's only a matter of time until they surrender! Time which I do not have by the way... the game is over in 7 turns already! If I don't take Rome I don't see me winning this.
At least the Boii joined the war after Sena Gallica has fallen, but it doesn't really change the strategic situation because it allows the Romans in turn to call in their allies, the Venetii. They might also get the Cenomanii to join the war if I am really unlucky. Still, the Boii have an army nearly as powerful as Britomaris and the Etruscan Lucumon will join the Boii to get rid of the command penalty.
Turn 26: 285 BC, JuneWith the Etruscan Lucumon aiding Biatex in leading the Boii army it has a strength of 1452. Not bad, but because of my low national morale my cohesion is very low. The capital of the Boii, Felsina, is very defensible though because it is not only Marsh lands but the river Rubicon is protecting me from attacks from Ariminum (which has been taken by a slave revolt by the way.. but the Romans will make short work of it I guess). What will the Romans do now? Relieve Rome? 6 turns remaining...
Turn 27: 285 BC, JulyThe Romans have massed their forces in Populonia, six Roman and five Socii legions in total, a huge force! I don't think I have any chance of defending against all those troops. On the other hand, I have nowhere to go anyway and Britomaris' supplies are slowly becoming scarce. At least I can give the Romans a good fight before I'm going down!
But wait! The Senones territory is undefended and I might be able to take it back with the Boii! The Boii are threatened in turn by the Venetii who the Romans have called in but taking back Sena Gallica has to be top priority! 5 turns remaining...
Turn 27: 285 BC, AugustGreat news: Britomaris actually manages to hold – against ELEVEN legions, six of them Roman!

High losses for both sides and I lost over 50 % of my strength while the Romans lost only around one third but still: the siege of Rome stands! And the Boii army which retook the Senones city Ariminum this turn can now move to Sena Gallica unopposed. But will I be able to either take Roma or Sena Gallica before the game is over? 4 turns remaining...
Turn 28: 285 BC, SeptemberWell, now it's only about having some lucky dice rolls and forcing some garrisons to surrender: the Boii army is besieging Sena Gallica and the Senones army is besieging Rome. It's very simple: the Romans can only attack one of them and whoever they attack propably won't be able to hold out. I suppose they will attack Britomaris in Rome. However, if either of my forces manages to force a garrison to surrender and not be instantly routed by the attacking Roman legions I will win the game: either I take Sena Gallica back and thus deprive the Romans of this victory location or I take Rome and end the game for good. 3 turns remaining...
Turn 29: 285 BC, ObtoberContrary to my expectations, the Romans actually tried to relieve Sena Gallica this turn.. and even more contrary to my expectations, they failed again! Considering the vast difference in army size this is indeed surprising but certainly welcome.

The question still is: will I be able to take Sena Gallica and/or Rome before the scenario ends? I just need to take one of them! 2 turns remaining...
Turn 30: 285 BC, NovemberRome and Sena Gallica are still under siege, the Roman allied tribe of the Venetii is besieging Ariminum and will propably take it next turn. 1 turn remaining...
End of scenarioWhat a war! I have won an unexpected minor victory even though I neither took Sena Gallica back nor captured Rome.