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Franciscus
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BOR 1.02b public beta patch

Sun Jun 09, 2013 4:55 pm

Hi all


The BOR public beta patch 1.02b is now available:
http://ageoddl.telechargement.fr/3rdParty/Various/Patch_BOR_v1.02b.rar

The list of changes:

BOR patch 1.02b

************
NEW EXE
- improvements in AI processing time
- several fixes and improvements to AI agents
- improvements in how unit combat strength is calculated
- improvements in the way decisions work and how AI uses them, specially in sieges

UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)

SCENARIOS AND DB FIXES

Samnite War scenario
- Rule Sudden Death turned ON
- Small fix to event Conquest of Central Italy
- Fix to Pontius Minor appearance (only if Egnatius is dead)
- Improve conditions for Samnite AI be able to call Umbrians and Senones

FPW264 and FPW256 scenarios:
- Option to sell prisoners added for both factions
- No replacements for Carthage mercenaries; Only one Italiot unit available for recruitment (ie, this option will not reappear)
- Correction to CAR Naval Trade Income event bug
- Correction to text errors in the Tanit Gift and Carthage port options texts
- correction to Postumius Flaminem Mars event (the consul will go alone to Rome, fixed for 3 turns)


FPW264 scenario:
- Carthaginian army fixed in Africa. Will be unfixed if Carthage declares war to Numidians or in the event of a Roman Africa Invasion
- Improvements to SPQ AI reaction to loss of Sicily
- Corvus option will disappear if not taken and Caius Duilius is no longer consul

PYR280 Scenario:
- Fix to Trouble in Epirus and Macedonia event (Pyrrhus now leaves alone but leaves his army behind led by Megacles)
- Fix to Fall of Agrigentum event (Sosistratus will go alone to Syracusae)
- Light Infantry ITL Replacements at start fixed.
- Display Issue for Carthage at War Event fixed

GAMEPLAY

- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Heavy Warships require Port with level 5 or more to be built.

-----------------

As always, although we don't expect issues, we can't rule them out completely. If you prefer to wait for an official patch, then don't download and install this file.

Enjoy

bob.
General
Posts: 543
Joined: Thu Oct 04, 2012 6:56 pm

Sun Jun 09, 2013 5:24 pm

- No replacements for Carthage mercenaries; Only one Italiot unit available for replacement (ie, this option will not reappear)

It's great that you are trying this out. Together with the African army being locked this should definitely make the Romans more powerful in the land war.

dans221
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Posts: 90
Joined: Fri Feb 08, 2013 2:52 am

Mon Jun 10, 2013 1:51 pm

No replacements for Carthage mercenaries; Only one Italiot unit available for replacement (ie, this option will not reappear)


What does this mean exactly -- that after recruiting from the options menu say the Numidian mercenaries, you won't be able to recruit them again from the options menu?

bob.
General
Posts: 543
Joined: Thu Oct 04, 2012 6:56 pm

Mon Jun 10, 2013 2:03 pm

No, it means you won't be able to buy replacements for them in the F2 screen.

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Mon Jun 10, 2013 2:44 pm

bob. wrote:No, it means you won't be able to buy replacements for them in the F2 screen.


Yes. Sorry, the text had an error and could be more explicit

- you will not be able to get replacements (F2) for any of the available mercenaries.
- Italiot mercs will be available for recruitment via option only once. The other will regenerate during the game, so you will be able to buy new merc full units via options- but not replace their losses


PS: this is in reality for testing in public beta, for you to see if it helps the scenario balance

Sorry and regards

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