Mon Oct 08, 2012 8:20 pm
sorry, cant tell more about the thing with the AI...
for the turns, if you want to mod it, have a clear eye for
[color="#FFFF00"]TurnProba =[/color] 10
(which can really mess up, i.e. imagine mountains in winter closed/open bi-weekly which would cause more damage then your idea of quicker reaction, other thread)
and at least
[color="#FFFF00"]TurnIndexes = [/color]6|7|8
(which defines when which test should happen, regeneration should happen, or the aleas should be applied)
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz