numantia
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Strategy tips for Cantabrian wars as Romans

Sat Sep 06, 2014 1:49 pm

The Cantabrian wars scenario is believed to be one of the hardest if you play the Roman side. In fact, it may be too hard for some players, who may be discouraged from playing it. That's a pity, since it is a very good scenario in a very interesting setting (well, at least for me!) so I have collected some non-obvious tips which could help the Roman player.

1. Put your legions together. You shouldn't try and capture Segisama or any other first Cantabrian objective with a small or very diverse army. Legions are your best troops and they should stay together. You don't usually have many command points, so try to have your best troops in your main army instead of lower-quality troops.

2. Keep attention on your supplies. Sieges take a lot of time, so you'll need to keep on refreshing your supplies every turn. You must protect your supply sources and keep them always at hand (no further than a couple of regions apart).

3. Build castra (castrums) and depots. This may help a lot, both to protect your supply lines and to prevent the enemy forces (which usually outnumber yours) from capturing your towns. You basically have two advantages over the Cantabrians: more money and more political capital (engagement points, EPs). You should use these advantages and build castra (and possibly depots, too).

In one of my games, I had Roman castra in every single region over the Duero river (but for regions with enemy towns). This way, Cantabrian forces had to fight and siege every time they came out from their towns. This is especially important in the winter months: you will have a structure to limit your attrition losses during winter movement. Otherwise, the Cantabrians will try to raid your towns. (Historically, many Roman castra were built).

4. Repress them. Another good regional decision to invest your engament points into is the one where you retaliate against the enemy and get a national moral point if succesful (it's called "represalias" in Spanish, I don't know the English term). This too makes for very historical gameplay. Since the Romans were getting very heavy losses, they resorted to cruelties like maiming the natives, deporting civilians and killing (crucifying) every weapon-carrying native. The fact that these Nazi-like tactics were necessary for the Roman Empire to conquer this regions tells a lot about the nature of this war and the only winning strategy.

5. Kill lots of Cantabrians. It's easier said than done, but you have more money to get reinforcements. Thus, heavy losses are better for the Romans.

6. Try to focus on one Cantabrian force at a time. If you defeat the Asturians, or the Vaccaei, or the Galacians, or the Aquitanians, they won't recruit any more forces.

There is a 7th tip, though I don't like it very much. You can use your EPs to incite revolts and increase Roman loyalty in the Cantabrian towns. This is only marginally helpful and very ahistorical, since these people fought very hard and preferred death to surrendering. (In fact, I would like to have this feature changed in this scenario). A good example of this is that Cantabrii warriors were said to have sung their victory hymns while they were being crucified by the Romans. Not the kind of people you can buy with some EPs!

Please feel free to contribute with your own strategy tips. I hope this helps some people to play this really beautiful scenario :)

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Franciscus
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Sun Sep 07, 2014 12:52 am

Thank you, numantia, for you remarks and for your tips, very well ! :thumbsup:

This is indeed a very tough scebario for the Romans, as it seems it was historically

Just a note:
I suppose the "represalias" RGD is the "Punish" one, in english. It costs VP, and gives money, military control over the region, 1 NM and loss of loyalty. It can become very "gamey" in all AJE scenarios, as it is a relatively "easy" way to increase your NM to very high levels. In next patch, this RGD will not give the NM bonus (all the rest will stay the same)

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numantia
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Sun Sep 07, 2014 7:52 am

Franciscus wrote:I suppose the "represalias" RGD is the "Punish" one, in english. It costs VP, and gives money, military control over the region, 1 NM and loss of loyalty. It can become very "gamey" in all AJE scenarios, as it is a relatively "easy" way to increase your NM to very high levels. In next patch, this RGD will not give the NM bonus (all the rest will stay the same)


Yes, it's the "Punish" one. I don't think it was gamey in this scenario, since you are getting battered by the Cantabrians, the decision is not always succesful, and you only get one "Punish" RGD every turn. It just balances things so you can have the same NM as the Cantabrians throughout most of the game, despite being constantly defeated. Moreover, as we have seen, punishments did happen historically (the English Wikipedia even mentions as casualties "All male Cantabri and Astures of "military age"", which is probably not far from truth).

However, I do agree it may be both gamey and non-historical in other scenarios.

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Franciscus
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Sun Sep 07, 2014 8:44 am

Hi

I was not implying at all that you were being gamey.

What we have seen is that for example in the Hannibal Wars in beta we could almost gain the game by just playing this Punish card.

Anyhow: we are still discussing it. And even if it changes in next patch, we can always rethink it in the future.

Many thanks for your input
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numantia
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Sun Sep 07, 2014 10:20 pm

Franciscus wrote:Hi

I was not implying at all that you were being gamey.

What we have seen is that for example in the Hannibal Wars in beta we could almost gain the game by just playing this Punish card.

Anyhow: we are still discussing it. And even if it changes in next patch, we can always rethink it in the future.

Many thanks for your input


Don't worry, I saw no offence in your post ;-) I think it probably depends on how many Punish cards you have and how succesful they are. If you only get one per turn (or one every several turns) and it is not always succesful, I would say: let it stay that way. As it is now, this probably should be changed.

numantia
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Mon Sep 08, 2014 8:56 am

Franciscus wrote:Hi

Many thanks for your input


On the other hand, why not just limit the NM effect so that it only applies when your NM is under a predetermined value, maybe 110 or 100? That way the Punish card's gamey effects would disappear, wouldn't they?

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Franciscus
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Mon Sep 08, 2014 10:09 am

numantia wrote:On the other hand, why not just limit the NM effect so that it only applies when your NM is under a predetermined value, maybe 110 or 100? That way the Punish card's gamey effects would disappear, wouldn't they?

Hello

That is not possible. The only thing close would be for the Punish RGD to only be available if NM below a certain Level, but that does not make sense, IMHO

Refards
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PJJ
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Wed Sep 10, 2014 10:38 am

Those are excellent tips, numantia! This scenario is indeed perhaps the most difficult of them all to win as the Romans. It's very easy to lose battles against the excellent Cantabrian commanders (most Romans generals are quite mediocre by comparison) and the NM losses can quite easily spiral out of control, making it extremely difficult to achieve a victory.

However, the as the Cantabrians this scenario is perhaps too easy. I was able to smash the Romans without any serious trouble, and as the Roman NM plummeted abysmally low, it became a walk in the park to finish the scenario.

One thing that came to mind to add some extra challenge to the Cantabrians is to make them cooperate less well together. Historically, the tribes in those regions were not perfectly united and didn't always function together as a well-oiled war machine. This could make the Roman player's job a bit easier and also maybe more accurate historically, because the Romans were often quite good at taking advantage of the lack of unity among their opponents.

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