Well, not at all as it turns out
There are so few forces on the map at the start and I wanted to get started a.s.a.p. but I thought an attack on the slaves at the start might be afoolhardy and so there were several turns of not very much happening. When I did decided to sally forth, the slaves handed me my butt. Then the consular armies arrived in Rome. I thought this was it. My initial skirmishes with slave units went well but I split my armies up, one going down the west coast, the other the east coast and one of them got severely trounced by Spartacus' army.
The whole of southern Italy was ablaze and the slaves were pushing into Sicily as well but having a very hard time capturing any cities due to lack of siege equipment. When I received the option to bring in Crassus, I siezed the chance and it all started to look good. but Spartacus had built up such a strong force in this time that he was able to defeat Crassus.
Bring on Pompei
I got a minor victory which felt a bit generous. But I learned quite a bit about the game from playing this scenario, more than I have by playing the somewhat larger scenarios/campaigns thatr come with ROP and RUS. I think I know now about how the engine handles replacements and building new units. It was great fun and it looks like there's a tremendous amount of strategic depth to this game. I'll have to do some reading up on the naval aspects of the game as there's not much of that in ROP. It looks like I'm going to be playing AGEOD titles for quite a long time to come now.
edit to add:
BTW, I really like the piece of music called 'Ambience'. It was playing when Pompei crushed Spartacus' army and I was informed that Spartacus had been executed. I actually said 'Aw' and felt sad. Really evinced a sense of pathos.
