wryun
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Engine comment - wouldn't it be great if the AI worked in the background?

Thu Feb 21, 2013 8:40 pm

I'm assuming someone's brought this up before and it's technically difficult, but it would make the game _much_ nicer if the AI 'thought' while you were thinking. The experience would be much snappier.

Can we pay for a DLC for this? :P

squidelica
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Thu Feb 21, 2013 8:52 pm

i dont really see the point, the AI is much faster than me at deciding what to do.....it takes about 10-20 seconds to process a turn for me in BOR


however thinking about it, anything that would speed up PON is welcome :)

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PhilThib
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Fri Feb 22, 2013 9:30 am

It requires some major changes in the engine...it's planned, but will take time
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squidelica
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Fri Feb 22, 2013 12:44 pm

for PON?

squidelica
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Fri Feb 22, 2013 12:46 pm

PhilThib wrote:It requires some major changes in the engine...it's planned, but will take time



do you mean PON or BOR?

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PhilThib
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Fri Feb 22, 2013 1:31 pm

PON of course..the PON "engine" is different in a lot of ways to the other titles...
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NefariousKoel
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Sat Feb 23, 2013 10:24 am

PhilThib wrote:PON of course..the PON "engine" is different in a lot of ways to the other titles...


That would be wonderful if that happened for PON! :thumbsup:

I love PrON, but it definitely needs such time-efficient adjustments.

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Matto
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Sat Feb 23, 2013 8:13 pm

PhilThib wrote:PON of course..the PON "engine" is different in a lot of ways to the other titles...


Really good message ... I hope it will be soon :thumbsup:
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Carnium
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Sat Feb 23, 2013 9:13 pm

NefariousKoel wrote:I love PrON, but it definitely needs such time-efficient adjustments.


And some private time too :mdr:

hannibal_barca
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Sun Feb 24, 2013 6:12 pm

Stardock's Gal Civ 2 had AI working while you played your turn. No matter how massive the game had gotten the turn was resolved almost instantly.

wryun
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Tue Feb 26, 2013 11:01 pm

PhilThib wrote:PON of course..the PON "engine" is different in a lot of ways to the other titles...


I think it would still be nice for AJE. I'm impatient...

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