billyr
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Serious Movement Increases?

Tue Oct 09, 2012 10:12 am

I don't get why sometimes it takes so long to move into a region - and more than that - I don't understand why (in this case and others) I can't move into Rhizon without being diverted through Epidaurus or Salluntum?

I did try and post an image - but I can't until I've posted 5 times

Basically I moved from Epidaurus into Pieraei last turn in 2 days. Next turn I wanted to move south into Rhizon - and the movement track moves me back to Epidaurus in 40 days and then down into Rhizon in another 40 days.

I don't understand why
1. I can't move from Pieraei into Rhizon - the terrain looks favourable
2. I don't understand why a move from one region to another takes 2 days and then to move back to that region the very next turn costs 40 days!
3. Units are showing full cohesion

Weather is fine

billyr
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Tue Oct 09, 2012 10:17 am

Here's the image (hopefully)

Image

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JacquesDeLalaing
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Tue Oct 09, 2012 10:19 am

I had something similar when I tried to move a stack that comprised germanic soldiers to northern italy. I was a bit confused because I was not moving them over the border of a larger area/region (according to the map-overlay). Once I had kicked out the germanic units, everything worked fine.

Other points to consider: Are your leaders activated (white envelop or brown envelop?), are you fully commanded (no lack of command points), are your units low on cohesion?

Edit: Hm looking at your screenshot, I can't think of any other reason than the "nationality"-issue (the gallic or italian legion?). Although a look into the game tells me that there is no province-border at all... Do you get different results if you seperate them?

PS: As for moving directly to Rhizon: have you tried to drag/drop the stack there while holding shift (or was it ctrl? one of the buttons shows you the land/sea/rivercrossing links of the province, the other button enables you to move directly). The game usually chooses the fastest route to the target region, but you can circumvent that.
PS: The movement speed is always based on the terrain of the region that you're moving to, not on the terrain in the region where you start your movement. But this doesn't help to explain your issue. It does explain your 2. question though.
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Tue Oct 09, 2012 10:43 am

billyr wrote:Here's the image (hopefully)

Image


ahm... [color="#FF0000"]URBAN MILITA [/color]even if not fixed, is not supposed to leave the region... they are extremely slow.

if you have even much higher numbers shown, then check if ballista or any siege equipment is in the stack and manually drag and drop them to another stack

the rest as they explained you:

- deactivated leaders give huge penalties.
- low cohesion gives huge penalties

but here both can be ruled out.
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

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JacquesDeLalaing
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Tue Oct 09, 2012 10:46 am

AAhw, we need some kind of visible indicator for troops that can't be moved around freely! I only ever look at the small nationality-icons. :wacko: In this case, however, the militia should be locked anyway? The risk of players running into billyrs trouble is much higher than the probability that any player will consider it usefull to move them around at snail speed? (Can locked units be transfered from the structure to the region as well?)
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- a work-in-progress mod for Rise of Prussia - [/CENTER]

billyr
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Tue Oct 09, 2012 10:47 am

It seems it's the Praesidium - removing them allows me to move into the region in 8 days - their Speed Coef is 10 whereas the Legions(?) are 110!

Looking at other armies, there is another army I was moving one region and it was taking 45 days - looking at it it had the same unit in it and same Speed Coef.

I'm sure the unit moved fine before? Maybe they can only move one turn and you have to let their speed coef rebuild? I'll check the next couple of turns and see - it's not like I can't use this game to test - I'm getting a royal kick in the arse!

billyr
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Tue Oct 09, 2012 10:48 am

Thanks. I do need to rtfm. I wasn't aware they were militia until I clicked on them - I'm not used to the icons or names of these units yet.

Thanks for the help

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Tue Oct 09, 2012 10:49 am

JacquesDeLalaing wrote:AAhw, we need some kind of visible indicator for troops that can't be moved around freely! I only ever look at the small nationality-icons. :wacko: In this case, however, the militia should be locked anyway?


they can, but i.e. in Asia minor they would need 400 days, thus cohesion would drop soon and the duration even get larger and larger.

i am just pondering how he made it in 2 days before. have you walked in two different turns, taking more then 30 days before and ending in 2 days the next turn?
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

billyr
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Tue Oct 09, 2012 11:15 am

^it's possible they didn't do it in a couple of days - but the whole point of me brining it up was because I thought they had and hence why the sudden change from 40 to 2? Perhaps I even attached them when the army was leaving - and the army GOT there in 2 but I attached them and then it showed 40 for the next movement - I really can't be sure now.

I'd likely put that down to my bad memory as opposed to an issue. The reason it takes 40 days is clear now and I'll watch out for it in the future

Wiking
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Tue Oct 09, 2012 11:21 am

Yeah, the urban militia has a limited use. I like the fact that they're not permanently fixed, and I've used them a few times to defend cities that were at risk. Moving them around Italy isn't too bad, but I wouldn't exactly wage an offensive campaign with them. :)

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