stormbringer3
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Supply.

Thu Sep 27, 2012 8:31 pm

Does the AI have the same supply constraints the player does? It seems to me that the AI can create very large stacks with no apparent negative supply effects. If you try and create a stack to match the AI stack there are supply negatives and rightfully so. If you have a stack to match the supply available there is no way to defeat the large AI stack.
Thanks for any opinions.

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Thu Sep 27, 2012 8:51 pm

stormbringer3 wrote:Does the AI have the same supply constraints the player does? It seems to me that the AI can create very large stacks with no apparent negative supply effects. If you try and create a stack to match the AI stack there are supply negatives and rightfully so. If you have a stack to match the supply available there is no way to defeat the large AI stack.
Thanks for any opinions.


which scenario, where, which situation?

the game has enough supply on the map to work with 6 Roman legions. shortage happens 8+ legions, especially when sieges without supply wagon
the barbarians however catch FEWER supply, they really need supply bases close by.

PS:

the odd thing is, building large stacks is actually the weakness in the game right now :confused:
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

stormbringer3
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Thu Sep 27, 2012 9:25 pm

The Great Mithridatic War-75BC, Sertorius. His stack is what I'm refering to.

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Thu Sep 27, 2012 9:49 pm

stormbringer3 wrote:The Great Mithridatic War-75BC, Sertorius. His stack is what I'm refering to.


well, you can see it from the first turn, Sertorius stack:

you have few legions with 70 supply units they can carry

you have a lot of units which carry 48 units (Bellatores)

you have even more of Perdites which can carry only 16 units of supply

as the barbarians have higher loss while marching, this low amount they carry around can be important.
they can fight in large stack if you summon all supply wagons.

my best advise from turn one on, use only two stacks. one to fight the major Roman thread (with all supply wagons), one to block the Romans from movement around next to Consabura / Segobriga/ Castulum where you can build up a large force, if yu manage to keep them in check for a while
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

stormbringer3
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Thu Sep 27, 2012 9:54 pm

Thanks for the reply. I probably wasn't clear. I'm playing Rome and trying to cope with Setorius.

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Thu Sep 27, 2012 9:59 pm

stormbringer3 wrote:Thanks for the reply. I probably wasn't clear. I'm playing Rome and trying to cope with Setorius.


oh, my bad, then we have a problem, for as said, Sertorius is clearly in disadvantage regarding supply as well as combat power. (he needs many small units...)
you can turn around my answer from above, main goal for Romans: unite the troops, get additional troops.

you know that to refill the supply you have to stay next by or into a city. have you problems with field battles or sieges.

do you mean the barbarians have just higher numbers, thats normal. once they loose the legions they also have a far lower combat power
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

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caranorn
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Fri Sep 28, 2012 1:34 pm

One thing players might have to consider is that fleets also consume quite a bit of supply. For instance a 6+ legion stack in the same region as a combat fleet with sufficient transports to carry said legions will probably eat up more supply each turn than the region can produce...

I still don't quite understand why I've run into almost unsolveable supply problems in two situations so far:

One in Caesar vs. Pompeius where I had to evacuate a dispersed 5+ legion force with fleet from Cyrenaica (I had planned to winter there before continuing to Egypt the following summer), the force was eating up supply so fast it became clear I'd lose all fighting capacity before the winter was out, so once the weather briefly cleared I moved back to Africa (ex-Carthago) and from there to Sicily where this army had to recuperate for a year before it could campaign again. Before that force had started to starve I had had no indication that there might be a problem as the sam army with fleet had wintered under similar conditions in other places before...

The second was in the Mithridates scenario where Mithridates' forces started to use up more supply than their garrison cities could produce even before I declared war on Rome. In spring matters got only worse as I started to campaign against Rome. But in that scenario it's quite possible that I misjudged supply need of the Pontian army and fleet...
Marc aka Caran...

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Fri Sep 28, 2012 1:42 pm

not sure, but maybe i am guilty for the Cyrenaica. i frequently complained it is too easy to bring large armies over the land way to Egypt...

it became the only region where you have huge losses of cohesion from weather/ terrain, thereby ability to move, thereby higher supply usage to make the same distance a second time.
i think to remember that the harsh weather kills most of supply from supply wagons/transport fleets. wear and tear damage is reduced thereby.

to make it even harder, the region got a Summer heat event. if you stay idle with large stacks in this region, you will be severely punished too
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

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caranorn
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Fri Sep 28, 2012 3:11 pm

yellow ribbon wrote:not sure, but maybe i am guilty for the Cyrenaica. i frequently complained it is too easy to bring large armies over the land way to Egypt...

it became the only region where you have huge losses of cohesion from weather/ terrain, thereby ability to move, thereby higher supply usage to make the same distance a second time.
i think to remember that the harsh weather kills most of supply from supply wagons/transport fleets. wear and tear damage is reduced thereby.

to make it even harder, the region got a Summer heat event. if you stay idle with large stacks in this region, you will be severely punished too


That makes sense :-D . Good to know in advance as I was just contemplating a similar move in my current Caesar vs. Pompeius game...

And yes, I think the problems in that case started with the fleet transports and supply wagons losing a lot of supply the turn I invaded, but not quite sure anymore...

P.S.: I'm currently reading up on a campaign in Cyrenaica roughly 2000 years later, so I have to say yes, supply should be a big issue there (though in the campaign I'm just reading about western Cyrenaica itself is described as rather fertile and densely settled, but that's mostly in comparison to the Lybian and Egyptian deserts)...
Marc aka Caran...

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Fri Sep 28, 2012 3:21 pm

Antipyrgos = Tobruk was a greek agricultural colony :D
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

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