The manual is a lot off for supply production :
Woods : Base supply = 5. Roman Roads : +3 = 8. Civ Level "civilized", so *2 = 16.
Depot : 5 per level, so 20.
City : 2 per level, so 12.
Harbor : 2 per level, so 6
Fort : 1 per level, so 1
Total : 16 + 20 + 12 + 6 + 1 = 55
Emporiare :
Hills : Base supply = 5. Roman Roads, so +3 = 8. Civ Level "rich", so *3 = 24.
Depot : 2 per level, so 10.
City : 2 per level, so 8.
Harbor : 2 per level, so 4
Fort : 1 per level, so 2
Total : 24+ 10 + 8 + 4 + 2 = 48.
It is a good catch, and you had not a chance to reconstruct this with the manual - which is beta just like the game for now
If you are interested, you have the supply value per structure or "land" in AJE/GameData/Structures or AJE/GameDate/Terrain
For the terrain, the supply level is for a given weather (still in /Terrain).
Then you have to add +1 for Roads, +3 for Roman Roads, x2 (the total) for Civilized, x3 (the total for Rich). I did not check the x... for Wild.
Finally, the total supply decreases linearily if the Loyalty is not 100%, down to 50% of the combined supply level you had. (so 24 for a Rich hills with Roman Roads can fall to 12 because the peasants are hiding the food).
My next Beginner's Corner in my AAR is going to be about supply :
http://forum.paradoxplaza.com/forum/showthread.php?632034-The-Hero-The-Traitor-and-The-Barbarian-an-AJE-PBEM-Beginner-AAR