deguerra wrote:Hi yellow ribbon,
I think from your explanation, I may still be missing something about the RUS-era ledger and filters. I will check again when I am home

thanks,
-deguerra
for the simple reason that i did not compare the ledgers, but merely the functions.
see, AACW started once with SIX generals in the first turn, slowly adding some more, even with small brigades, which could be created with different units.
one, not willing or able to remember where the generals (highly valuable, were dropped, could use this kind of ledger.
for Pride of Nations and now for Alea Iacta Est, the substacks-in-a-stack (brigades) are NON-EXISTENT
As said, stack generals with many units, or combine them with units.
so for this game it is totally enough to be able to FIND the general at all, predominantly chosen for offensive, defensive and strategic modifiers.
thats works as i said with the existing ledger already.
The Antique however will need more power than one single unit with a general, you will have massed armies with multiple commanders.
the abilities of the commander give you the usual bonus/malus and should be used wisely, but the strategical value and the bonus from commander at all, will be superior as larger the stack gets. 3 - 5 Legions maybe, and often more, as the AI is in some scenarios REALLY challenging.
dont tell the devs that i said anything about the importance of the strategical value, do you...
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz