Hello all, don't hesitate to go to the first page and click on the cover, you will have a cover with 3 screenshots (although small) of the game.
Florent wrote:Hello all, don't hesitate to go to the first page and click on the cover, you will have a cover with 3 screenshots (although small) of the game.![]()
Now I have a few reservations about Don Engels' logistics model, but since we're living in a post-Hanson, post-Engels, and post-Peter Green world, his comments have to be taken into account.
so all you really needed to worry about was food.
So what it comes down to is that any modern discussion of ancient supply and logistics is by necessity conjectural, because our areas of interest were different from theirs.
The current way of thinking seems to be that armies tended to march from one well-supplied area to another, and when they did they probably weren't carrying more than a week or two of food at most. And some people will tell you that prior to more modern times they couldn't because their pack animals would have consumed their burdens after about a week (this is the part I have reservations about, but it can't be ignored -- it has to do with ancient vs. modern harnesses).
Throughout much of the mediterranean wars were traditionally started in the late spring/early summer, because your troops had to bring in the winter harvest (if there was one) and do the spring planting. You wanted your army to arrive in enemy territory when the crops were ripe, partly because you wanted to prevent your enemy from gathering his harvest, and partly because you wanted to have something to forage.
Polimar wrote:@lodilefty: if I understand correctly is not possible to build up supply turn by turn, no matter the fort/city size, am I right?
Florent wrote:Yes Caesar is Caesar and sometimes some facts and numbers about ennemy had to be taken cautiously...
Florent wrote:Lodilefty, are Sicily and Egypt playing important role in supply, i mean the player securing them having an advantage or rather more supply ?
Correct. Supply is generated every turn, but is not accumulated and is not 'forwarded' as in the ''advanced supply' games.
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Polimar wrote:How the siege will be handled if you cannot stockpile?
Can you use a fleet as "mobile" depot?
Polimar wrote:Last question: Will there be a campaign in the initially release?
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