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ArmChairGeneral
AGEod Grognard
Posts: 997
Joined: Thu Nov 21, 2013 9:00 am
Location: Austin, TX, USA

Sat Mar 01, 2014 5:04 am

ess1 wrote:ArmChairGeneral
Thanks for info. That's a pity as I think it realistic to be able to do so.
Presumably too difficult/low priority. :(


Well, maybe. I think it was more of a game design question. Leaders of the time didn't necessarily have that kind of precision: orders had to go by horseback and got lost, delayed, etc. Even when they got them in a timely way, they weren't always followed.

The Delay setting turns this effect up or down. I suppose a workaround would be to turn up the Delay for the turn in question and then turn it back down on the next turn. Of course this would affect all your orders that turn, and battles would take longer to start once you did get there, so might not happen in the time remaining. Plus, the exact effects are unpredictable, that leader might decide to act quickly even if you didn't want him to....

ess1
Lieutenant Colonel
Posts: 285
Joined: Fri Apr 11, 2008 6:38 pm
Location: Newport, Shropshire, UK

Sat Mar 01, 2014 11:49 am

Thanks for input ACG

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