smittyohio
Civilian
Posts: 1
Joined: Fri Oct 02, 2015 6:28 pm

Construction questions

Fri Oct 02, 2015 8:55 pm

Hi,

Was learning to play the game by trying out the Ager Gallicus scenario... I ran into a couple of things I couldn't explain with construction. First of all, one turn 1 the are 2 Metr. Praesidium and 1 Urb. Praesidium available for construction by the Romans. If I advance to turn 2, those units are not available anymore... is this a bug? If they weren't going to be available later, shouldn't I have some way of knowing?

Secondly, if I drag a unit to the map to construct, and then change my mind and hit Delete, it does refund the cost of the unit to me, but it no longer shows up as available. Is this intended? The manual doesn't specify either way.

Thanks!

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Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Fri Oct 02, 2015 9:05 pm

Hi and Welcome to the forum.

I think you have found a bug with the disappearance of Roman units available to build. Units available only change by game event when you do, indeed, get notice or options. Usually new allies. Never do units go away like that. I tried the scenario just now and got exactly the same result.

What happens when you change your mind and delete a build, you do get a refund, the unit then appears next turn available for building again. But you cannot build, delete and rebuild all in one turn.

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Sat Oct 03, 2015 5:46 pm

smittyohio wrote:Hi,

Was learning to play the game by trying out the Ager Gallicus scenario... I ran into a couple of things I couldn't explain with construction. First of all, one turn 1 the are 2 Metr. Praesidium and 1 Urb. Praesidium available for construction by the Romans. If I advance to turn 2, those units are not available anymore... is this a bug? If they weren't going to be available later, shouldn't I have some way of knowing?

Thanks!


Hi, and welcome

What you describe is not a bug, but a consequence of the rule of autogarrison. In the first turn probably the Gauls attack Perusia and lay siege to the city. The auto-garrison is formed (you get a message stating that the Perusia garrison has been mustered) and "eats up" the available force pool the Presidium units. If the Gauls lift the siege, those units will return to the force pool.

One might argue that the starting force pool of these units could be reduced, because even if you start building them on first turn, the autogarrison will still create some extra units - so they can represent a small advantage to the roman player, but in terms of game balance it does not seem it represents a problem, IMHO

Hope you enjoy the game

Regards
[SIGPIC][/SIGPIC]

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Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Sat Oct 03, 2015 8:08 pm

That is interesting. I never knew autogarrisons were drawn from the force pool. So if I understand, if there are no militia in the pool autogarrisons are created, but if there are, autogarrisons come from the force pool.
New learning.

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