powloon1
Lieutenant
Posts: 122
Joined: Wed Oct 17, 2012 2:27 pm

Force Composition

Mon Sep 16, 2013 9:59 am

I've just picked up this game and was wondering if there was an ideal/recommended way to organise a force?

Obviously keeping the force under the number of command points of the commanding general is a given. However I was wondering as the Romans if your legions are not supported by Auxillery troops will that penalise that stack on some way?

Are the prime advantages of the Auxillery troops the specialist options they bring ie Archers/Slingers or does it come down to the fact that they are simply cheap in comparison to the legions?

Another related question is from the manual it says that pursuit casualties are increased if the non routed force contains a signifcant number of cavalry units. Does anyone have a rule of thumb what a significant number equates to?

Apologies for the newb questions particularly if they have been asked before!

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Mon Sep 16, 2013 10:30 am

Hi!
Skirmishers, besides it's ranged attack capabilities also add an interesting special ability that gives a initiative bonus to the whole stack.
Not sure about how useful regular (no skirmishers) Auxilia are... at least they are cheap alternative to give additional power to your legion stacks.

Regarding cavalry and pursuit, i think it also takes into account the relation between yours and the enemy cavalry strength. But no idea about the actual formula.

Regards

User avatar
loki100
AGEod Guard of Honor
Posts: 2401
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Mon Sep 16, 2013 10:31 am

Hi

Common sense is a good helper here. Essentially a mono-unit army is going to have problems in particular situations. So the lighter stuff means you can fight better in poor terrain and so on. I also think, esp with the Romans they act as force multipliers. In other words 2 stacks of a legion + stuff is more powerful than separate stacks of pure legions and pure stuff.

Narwhal's posts (they are stickied) on frontage and target selection are worth the read. In practice, as you know, the game engine looks after combat but that may help orientate your thinking about force design.

Re cavalry, I'm not sure yet that any of the forces have the cavalry force to really escalate the post-battle slaughter. That may change when our bearded Parthian chums decide to be released into the wild.

Its a great game series. One thing I am slowly doing is playing all the AJE scenarios SP using the different factions. Some are, even against the AI, a real tussle and the non-Roman armies perform very differently
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

powloon1
Lieutenant
Posts: 122
Joined: Wed Oct 17, 2012 2:27 pm

Wed Sep 18, 2013 9:20 am

Thanks for the replies!

I am playing my first game as Marius in the first Mithrandatic war (probably not the best choice for a newb) and I am still trying to get my head round whether this is the type of game where a stack of doom strategy is valid or not as the AI does not seem to be concentrating its own forces in Italy leaving them very vulnerable to being defeated in detail . Although saying that I have just noticed another thread which goes into details of large force v small force which should hopefully shed some light.

Another question/issue I have run into. My stack commanded by Marius recently handily defeated a Pontic force which had marched into to the toe of Italy. The Pontic force retreated into a region where the southern Optimate legion was hanging out. The Pontics and the Optimates seem content to let bygones be bygones in this region and are not attacking each other. When I try to move Marius' army into this region his movement is always cancelled rather frustratingly preventing me wiping out the Pontic force and inflicting some hurt on the Optimates. I remember from PON that if two opposing factions were sharing a region that is was impossible to enter is that what is happening in this case or is there some game mechanic I am missing?

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Wed Sep 18, 2013 10:09 am

Interesting situation!
I've never experienced a 3 party region sharing on AJE or any other AGEOD game. :blink:
I suppose the movement cancellation is not because of enemy ZOC... is the destiny region shown in red?

From my experience, indeed the AI tends to disperse her forces a little too much and the supply is usually high enough in many parts of the map for big stacks (not huge, but pretty big) to be a good idea.
Still, a big stack can only be in one place at a time, so if you don't disperse your forces at all it will be very hard to keep control of you objectives as the AI forces will be running everywhere taking you cities.
I guess the trick is knowing when to concentrate and when to disperse ;)

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Wed Sep 18, 2013 11:18 am

A few thoughts

- the auto-garrison feature in AJE goes a long way in preventing or delaying the capture of cities by small )and large) forces

- in Marius vs Sulla scenario the Optimates forces in Italy at the beginning are weak/dispersed and some fixed for some turns. Unless the Optimates decide to bring back the panzers - I mean, Sulla and his legions - the usual strategy is indeed to simply evacuate as much as possible Italy, defend Ilyria, finish Pontus and then come back to Rome (ie, more or less as Sulla did historically)

- @Powloon1, maybe a save with your situation (region with PON and OPT forces, that POP cannot enter) could shed some light, if possible

Regards

powloon1
Lieutenant
Posts: 122
Joined: Wed Oct 17, 2012 2:27 pm

Wed Sep 18, 2013 12:06 pm

Arsan: I don't think its a ZOC issue as Marius' stack is significantly larger in power terms to the combined value of the OPT and PON forces in the region (I could be wrong though) but I will double check tonight. The destination region is not displaying in red.

Francisus: Thanks! I will double check the situation tonight and post a save if I still think I am getting the same problem. The AI does not seem to be trying to evac the OPT forces or in the absence of that trying to concentrate them with the locked force basically giving me a chance to whittle them away

Return to “Alea Jacta Est”

Who is online

Users browsing this forum: No registered users and 14 guests