Bullman
Lieutenant
Posts: 128
Joined: Sat Jun 23, 2007 3:35 am

Odd region control in scenario "The Great Mithridatic War"

Wed Dec 26, 2012 4:06 am

Hi

In the scenario I am playing, I have encountered a region which I am unable to gain any level of Military Control despite controlling the city in it, having units in the region but outside the city and no enemy units in the region.

Here is a screenshot:

Image

You can see that the region Massalia is under 100% Pirate Military Control despite there being no Pirate units anywhere in the region and my own units occupying it.

Further, though not really stated anywhere in the scenario notes, my Sertorian units can not enter the adjacent Pirate controlled region Telo Martius (read the white text message in the screenshot):

Image

I think the two things are related to each other.

Any insight in to what is going on here?

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Wed Dec 26, 2012 3:14 pm

Very strange. Would need a saved game for check
Image

User avatar
Bruit Bleu
Posts: 357
Joined: Sun Jun 17, 2007 11:16 am
Location: Paris

Wed Dec 26, 2012 4:09 pm

I had the same issue last month (here). Now waiting for next patch !
TYW Baroque music mod

« Dulce Bellum Inexpertis »
Erasmus

Bullman
Lieutenant
Posts: 128
Joined: Sat Jun 23, 2007 3:35 am

Wed Dec 26, 2012 10:05 pm

PhilThib wrote:Very strange. Would need a saved game for check


Not sure what to zip up so zipped entire directory for that scenario in the Saves directory.
Attachments
2-GreatMithridaticWar750.zip
(3.11 MiB) Downloaded 255 times

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Thu Dec 27, 2012 6:12 pm

I was able to change the control percentage of the regions by playing the punish and pacify actions at the same time. Doing so, caused Massalia to change to 50% Sertorian control. This allowed the placement of the Enslave and Plunder actions. The next round it went from 50% to 67% control. The next round to 75%. So control is passing to the Sertorians after it reached 50%. In April, it was 80%. Next was 83%

Telo Martius went to 34% Sertorian Control. The next round went from 34% to 25% control. I still can't enter the region. The next turn down to 20% (March). I played another Punish card in March to see what would happen. It went down to 17%. After playing a pacify card, it went to 40%, couldn't enter.

Note, I started this in December of -70. Thus the game was over as soon as I played the actions, but I was able to get the control up in Massalia. I think the problem may stem from the Sertorians not being at war with the pirates.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

Bullman
Lieutenant
Posts: 128
Joined: Sat Jun 23, 2007 3:35 am

Wed Jan 02, 2013 1:07 pm

So what has been concluded here? Is it just an odd bug or error in the scenario design?

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Wed Jan 02, 2013 6:28 pm

Bullman wrote:So what has been concluded here? Is it just an odd bug or error in the scenario design?


no, no fault but a bug. Sir Garnet has reported it for the spanish mainland weeks ago and i did confirm it for Crete before i had to stop testing.
the situation (Military control vs. de jure owner) is close to the famous Pride of Nations rebel bug. Can be fixed, hope they do...

yes, as the pirates are Pontian Allies and Pontians possible "allies" to Ser. the Spanish troops are not supposed to fight pirates. I remember that a while ago it was considered solved. Is it just back?
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

User avatar
Bruit Bleu
Posts: 357
Joined: Sun Jun 17, 2007 11:16 am
Location: Paris

Wed Jan 02, 2013 10:53 pm

yellow ribbon wrote:I remember that a while ago it was considered solved. Is it just back?


It is marked as solved in the last patch, but it's obviously not.

PhilThib wrote:Patch content

Code:
- Corrected bug on RGD constraint MustNoBeOwnedRegion
- Correction of bug found on entering enemy territory (pirates)
- New generic weather resitance attributes
TYW Baroque music mod

« Dulce Bellum Inexpertis »
Erasmus

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Wed Jan 02, 2013 11:10 pm

Bruit Bleu wrote:It is marked as solved in the last patch, but it's obviously not.


yes, i crossread your linked thread.

there were nearly two months between your observation in the game and ours in testing (marked and was sorted out in October), that days i still used to participate in beta-test

thus i pondered, if its generic as i assumed back then, it can be supposed that it has made its way back between public-beta and public patch. As your report was briefly AFTER the patch went official, i mean.

bad synchro ?
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

User avatar
Bruit Bleu
Posts: 357
Joined: Sun Jun 17, 2007 11:16 am
Location: Paris

Fri Jan 04, 2013 12:59 am

I don't fully understand your message, but please know that I made my reported Sertorius game after downloading the official patch which was just released at the moment (my report is just a few days later).

But maybe indeed has a "bad synchro" happened at this moment, as the last betapatch was then only published for two days and was erroneously including the cantabrian scenario...
TYW Baroque music mod

« Dulce Bellum Inexpertis »
Erasmus

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Fri Jan 04, 2013 11:03 am

Bruit Bleu wrote:I don't fully understand your message, but please know that I made my reported Sertorius game after downloading the official patch which was just released at the moment (my report is just a few days later).


very simple,

Sir Garnet reported in the first days of October 2012. Same time i copied it to the beta forum and, shortly afterwards, played it with a we-have-a-shared-enemy-faction in the MS87 scenario and could destroy all forces of Sulla, but not take the cities back from the pirates, especially on the islands.

this however was in the first days of October and afterwards the change was made and, for my games, it did not happen again. We got the public beta just like you, i recall.
your report is from the November 22nd, one week after the patch became a normal, public patch. as i dont suppose the problem to be case-sensitive, but generic (i cant attack them, for they are friendly to my enemies enemies), i postulate that the changed fix was lost in the second week of November.

I had to stop testing in end of October, thus i can narrow it in on the first two weeks of November either. taht would confirm your observation.
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

Hardradi
Conscript
Posts: 7
Joined: Sun Dec 09, 2012 4:49 am

Sun Feb 10, 2013 2:32 am

I have a similar issue with AJE 1.02, at Catania in Sicily in the Marius vs Sulla scenario. Area is 100% pirate controlled and I cant do anything about it.

The two provinces north of Caralis in Sardinia are the same.

Return to “Alea Jacta Est”

Who is online

Users browsing this forum: No registered users and 5 guests