Darksky
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Combat Range

Wed Nov 14, 2012 3:20 pm

At pag 39 manual states:

After the first combat round of a battle is fought at the initial combat range, the range decreases (by one range) each
subsequent combat round until physical contact between the two opposing forces is made.


and pag 40 of manual states:

11.5.1 Assault Combat Initiation Assault combat occurs automatically when the combat range between opposing
forces decreases to Zero (0).


What i see in battles is that, altough enemy start range is 2 and mine is 1, in the first round i see an amount of hits comparable to a melee phase. This is confirmed by whatching at the overall general report where you see range hit/losses and melee hit/losses.
If the overall general report says me : "enemy started at range 2, you at range 1" i expect to see something near this:

1st round: my units are hit by enemy ranged weapon but are not able to hit enemy cause the short range. No contact, then no melee.
2st round: my units are hit by enemy ranged waepon but they counterfire and hit enemy with ranged weapon. No contact, then no melee.
3st round: range 0 reached. Melee combat. Iron and Meat big clash.

This doesn't happen.

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PhilThib
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Location: Meylan (France)

Wed Nov 14, 2012 3:50 pm

Darksky wrote:This doesn't happen.


Could you provide a save or a screenshot to sustain this? Not my experience, but may be some displays could be confusing... :bonk:
Image

Darksky
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Wed Nov 14, 2012 5:37 pm

PhilThib wrote:Could you provide a save or a screenshot to sustain this? Not my experience, but may be some displays could be confusing... :bonk:


Sorry but i fail to understand what could be the matter with the display in this issue.

Anyway here are the screenshot. No need to scroll all unit list for each round, i think the total amount of hit/losses for each round ( top right) is enough to understand that in the 1st and 2nd round occured a melee combat and not a range one.

[ATTACH]20713[/ATTACH]

[ATTACH]20714[/ATTACH]

[ATTACH]20715[/ATTACH]

[ATTACH]20716[/ATTACH]


Regarding the save, which file do you need ? Mine .trn is enough ?
Attachments
BR Round 2.jpg
BR Round 1.jpg
Battle Report 2.jpg
Battle Report 1.jpg

Darksky
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Wed Nov 14, 2012 5:50 pm

Also, if i sum my hit losses, i have 76 but in the global combat report i see that i received 214 hit in assault and 27 in range. This means that i received about 150 hits while enemy pursued me ? But i'm the winner of the battle...does this counts in avoiding pursuing ?

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Pocus
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Thu Nov 15, 2012 9:58 am

I think losses are working as designed. The first round sees fighting from <initial range> to range 1. The second round will see fighting both in range 1 and assault. So that's ok I believe.

In others games the first round sees also an assault, but this is different in AJE.

As for hit loss discrepancies, have you summed both combat rounds damages? If yes, I'll anyway admit that it may happen that the initial summary report has some omissions, the detailed report should be your reference.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Darksky
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Thu Nov 15, 2012 10:32 am

Pocus wrote:I think losses are working as designed. The first round sees fighting from <initial range> to range 1.


Do you mean range 2 ? Because as you can see in 2nd screenshot, my opponent started at range 2, so i expect something of this: "1st round: my units are hit by enemy ranged weapon but are not able to hit enemy cause their shorter range weapon. No contact, then no melee."

If you check the 3rd screenshot (1 st round detailed battle), at top right you see i inflicted 143 hits but this number is definitevely greater than the total ranged casualties that my opponend took (check 1st or 2nd screenshot, i.e. global battle report). Also, if the global report says that i started at range 1 and my enemy at range 2, how i can succeded to hit him and slain him only with ranged fire ?

The second round will see fighting both in range 1 and assault. So that's ok I believe.


So this is different from what is stated in manual. I hope manual will be fixed in next patch, it lacks of info and also contains misleading and wrong info.



As for hit loss discrepancies, have you summed both combat rounds damages? If yes, I'll anyway admit that it may happen that the initial summary report has some omissions, the detailed report should be your reference.


Yes, you can check looking at 3rd and 4th screenshot, top-right area, total amount of losses/hit for each round. i took 46 losses in 1st round and 28 losses in 2nd round. In the global report i see i took 214 losses. What i see is not omission but WRONG data. The only explanation is that the difference ( 138 losses, double of the combat losses) are related to mine units routed and pursed....but it's realistic that losses by pursuing are 64% of the entire amount of losses, for the winner of the battle ?

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Pat "Stonewall" Cleburne
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Thu Nov 15, 2012 4:50 pm

Correct me if I'm wrong, but I thought each round was all 3 scenarios. Round 1: Phase 1 starts at range 2, phase 2 at range 1, and phase 3 is melee. That is all round 1.

Now there *IS* a bug with the hits reported between the detailed and regular battle reports though. They said they were working on it when I posted about it a few weeks ago.

Darksky
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Thu Nov 15, 2012 7:04 pm

Pat "Stonewall" Cleburne wrote:Correct me if I'm wrong, but I thought each round was all 3 scenarios. Round 1: Phase 1 starts at range 2, phase 2 at range 1, and phase 3 is melee. That is all round 1.



It's the same explanation i gave to me in order to justify that result. This means that what's stated at page 39 of manual is wrong but at the same time i tend to trust in manual rather than my guessing. With AJE i'm confused :D

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Pocus
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Fri Nov 16, 2012 2:45 pm

There was an additional rule added when doing 1.01, so that's not reflected in the manual: in AJE now, round 1 don't have an assault. This is to give some chances to Parthian tactics.
For the rest, a round is made of several phases, this is how the engine works. The first round will have phases from initial range (of the highest range possible between all elements involved, friendly or enemy) down to range 1.
And then each round is made of 2 phases, range 1 and range 0.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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