wodin wrote:I'm talking in General..whenever I looked at the end battle results..pretty much guaranteed if a unit was destroyed it was a cavalry unit.
(Bold added)Sir Garnet wrote:Roman cavalry of the Republic has no business attacking opposing heavy or even medium infantry unless in flank, rear, or when they are in disorder.
Pat "Stonewall" Cleburne wrote:Most cavalry have 5 hits instead of 10 like infantry. Pontic Chariots only have 4 hits. They die on contact almost.
Sir Garnet wrote:Roman cavalry of the Republic has no business attacking opposing heavy or even medium infantry unless in flank, rear, or when they are in disorder.
wodin wrote:Right..so I presume the game doesn't follow this advice then and just charges in with cavalry?? In that case the battle AI needs work. Surely the battle AI should be doing roughly what a Roman General would do and if that means holding back Cavalry for a pursuit then the game should model it. As we have no control of who goes into battle and how to use the forces then the battle AI should be programmed to at least follow general battle doctrine of the time.
You see no one really answered my post. I want to know historically did cavalry get wiped out constantly like it does in the game? If not then something needs to be changed surely? Like I said above if Roam Cavalry where only used for pursuit or a quick flank attack then thats what the battle AI should use them for. Use them the sameway they have been used RL. Or maybe Cavalry was the worse job in Ancient times and a guaranteed death sentence, if so the game has it spot on.
wodin wrote:
You see no one really answered my post. I want to know historically did cavalry get wiped out constantly like it does in the game? If not then something needs to be changed surely? Like I said above if Roam Cavalry where only used for pursuit or a quick flank attack then thats what the battle AI should use them for. Use them the sameway they have been used RL. Or maybe Cavalry was the worse job in Ancient times and a guaranteed death sentence, if so the game has it spot on.
NY Rangers wrote:So, at the moment, would it be possible to utterly defeat 35k legionares, and 8k cavalry with 10k cavalry only? (Battle of Carrhae)
yellow ribbon wrote:yes and no, AUX/Roman will never be able to hold against a stack of legions, you might also not even be able to win with AUX against barbarian tribes in some cases.
however, for your example, the ORIENS as far it is on the map, offers a lot of possible tweaking and has already some possible milestones to be used to simulate such a battle (to the end that legions have to pull out)
more i cannot say than that, from what i saw, it is possible to create favors to the oriental cav./asian mounted troops etc.
Erik Springelkamp wrote:I would expect that an oriental cavalry army on open ground would be able to prevent infantry only forces to get into melee range.
So a battle would be round after round of fire combat without melee.
Narwhal wrote:
Blue Ribbon does not favor this, though
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