pingu
Conscript
Posts: 10
Joined: Mon Jan 07, 2008 3:44 pm

Amazing stuff! Could turns be faster though?

Tue Sep 25, 2012 6:53 pm

First off, huge kudos to the team - the game is simply amazing; I have not been engrossed so deeply since the Napoleon's Campaigns era.

I do have a thought and a question about the AGE engine though. Since it is a "we all go together" kind of turn-based game engine, wouldn't it be possible (in a future game) for the computer to make its decisions while the player is making theirs? It takes me about 5-10 minutes in small scenarios to issue orders per turn (my "thinking" time) and it takes the AI about as much to make its decisions.

I am sure I am not original in thinking this - I am just curious whether something like that would be possible to have for future games.


Looking forward to a Rome vs Carthage add on(!)

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Sep 26, 2012 9:24 am

Really weird, as AJE turn processing is between 30sec and 1 mn only, for the vast majority of people. Can you please post your mainlog file here (or by PM if you prefer)?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

squidelica
Sergeant
Posts: 83
Joined: Thu Jan 20, 2011 2:14 pm
Location: London

Wed Sep 26, 2012 12:55 pm

mine takes about 30 sec to processes a turn......

Bodhis
Corporal
Posts: 47
Joined: Thu Jun 07, 2012 12:42 pm
Location: Germany

Wed Sep 26, 2012 12:56 pm

maybe a problem with your antivir software? had a similar problem some time ago when my firewall scanned every file that got created during the thinking of the AI. after lowering the scan-options it became significantly faster. or maybe very old hardware? ;)

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yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Wed Sep 26, 2012 12:59 pm

Bodhis wrote:maybe a problem with your antivir software? had a similar problem some time ago when my firewall scanned every file that got created during the thinking of the AI. after lowering the scan-options it became significantly faster. or maybe very old hardware? ;)



nay, was tested on really old hardware and i barely reached 3 mins if not caching the textures. :bonk:
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

gekkoguy82
Major
Posts: 205
Joined: Fri Aug 17, 2007 4:58 pm
Location: Nashville, TN

Wed Sep 26, 2012 1:30 pm

mine goes for a minute, minute and a half at most..

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Sep 26, 2012 2:17 pm

AV scanning can be indeed the culprit, or the UAC from Windows. There must be something slowing down the writing of files indeed.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

pingu
Conscript
Posts: 10
Joined: Mon Jan 07, 2008 3:44 pm

Thu Sep 27, 2012 12:33 am

Never mind, it runs fine on my desktop. I had it running on a "borrowed" laptop (definitely not my work laptop though - in case the boss is reading this) and it may have been the antivirus or whatever. It was more like 3-5 minutes than 10 though (I was exaggerating in the original post).

Thanks all for the input!

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Sep 27, 2012 8:10 am

you welcome!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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