Wed Sep 26, 2012 2:06 pm
your point is valid, but see it the other wise around:
[color="#FFFF00"]the lost of a legion in the field SIX NM[/color] 6x1000 when 1000==1NM
while you pay no NM for cohorts/elements replaced
practically you loose it several times if playing with the legions of the original setup and just buying replacements and have the only cost of LEGATUS UNITS. (regarding attrition, for battles you will earn more than you will loose)
now lets look on the impact. if i play on highest difficulty level, but no historical attrition, the MS87 scenario can be played with Sullas troops from North Spain, to all Asia minor with paying TEN NM to Legatus replacements for battle AND attrition.
Now go for a stronger force like Caesar, playing with historical attrition, you will be able to rely on the first legions and maybe POW legions and troops from events etc, but barely have the money to build many NEW legions (2 NM).
[color="#FFFF00"]then you pay nearly nothing but the NM for Legatus units.[/color]
so, if the Legatus units replacement wouldnt be payed on a comparable low level (speaking in yxz-times-bought, not NM per single element), then in Battles of Romans vs Romans the NM would be "skyrocketing" for one side, suddendeath would be reached too soon
This way of balance they used here, gives us:
a.) a gap between the cost paid and the new troops available for legions
b.) a constant drain of NM when marching around to aggressively, attrition of Legatus
and this has to be seen as follows:
the NM from options cannot be raised after a certain time and NM jumps by events and Options, sometimes means up to 20 NM fluctuation in a turn.
now please remember that NM has an [color="#FFFF00"]impact on Cohesion at least,[/color], too high NM would accelerate the game even more. while the loosing side would not be able to recover on the battle field.
so you pay additional troops not only with NM, but also if building many legions at the same time, by loss of cohesion for the next turns, making it harming both sides, not only the one with fewer money...
its a complicate thing to be balanced, but for it is in game, its close to perfect to build further scenarios on it (opinion)
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz