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yellow ribbon
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Mon Sep 24, 2012 2:09 pm

James D Burns wrote:I am not sure this is working properly. If you check the screenshot for turn 4 of my AAR, you'll see Massalia is listed as producing 0 supplies even though it has a level 7 port that is not being blockaded by my navy. So either the mouse-over reporting is wrong or the naval blockaded/non-naval blockaded rules are not working as intended.

http://www.ageod-forum.com/showthread.php?25929-Caesar-s-folly




i see it as follows:
[color="#FF0000"]
if your troops are besieged in the city of Massalia, the supply level goes down to zero, the little number disappears from the side of the tooltip, as well as the filter.
if you drag and drop the troop OUTSIDE of the city, the city shows ONE supply point for the harbor, independent on the levels

needs to be revised from in the manual or from the devs in game[/color]
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

vonRocko
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Mon Sep 24, 2012 2:13 pm

try to load the fleet with troops, set the fleet to green-green and use the evade order in the fleets menu
Thanks Yellow Ribbon. I'll try again this evening.
"maybe you got blocked from movement by enemies presence"
Can ground troops block sea movement in a port?

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yellow ribbon
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Mon Sep 24, 2012 2:17 pm

as soon i put the land troops on the ship, it told me three provinces are blocked by the enemies ashore, i dont think that they blovk fleets, but its a wild guess that this could produce problems.

however, as you saw it, i did not have a problem. the rest of the Massalia stack is still locked, thus i cant test at work
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

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Narwhal
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Location: Paris

Mon Sep 24, 2012 3:40 pm

I tested with Massalia and calculated the supply, and you are right :

Here is the situation in Marseilles in 3 consecutive turns - under siege but not blockaded :

Image

Image

Image

If a siege did not stop the blockade from being effective, the unit should lose 73 (base consumption) - 7 *2 (port level 2) = 59 units of supply per turn.

First turn : 258 supply
Second turn : 185 supply, loss of 73 supply
Third turn : 112 supply, loss of 73 supply

The port is considered "blockaded", it brings no supply. The fleet you see in the first turn received no supply either.

So well spotted and thank you. I report it in the beta forum.

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Dragoon!
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Mon Sep 24, 2012 3:45 pm

Ok, so if a transport docks at the port of a besieged town would the defending garrison get its supplies?


the manual:
9.2.2 Naval Transport of Supplies Naval Transport units may be
used to transport and distribute supplies (both General Supply and
Ammunition) to friendly land units and structures located in
adjacent coastal regions. This method of distributing supplies is
similar to that used by Impedimenta


I have some questions about this. a)is this saying you have to load a supply cart onto a transport, or does the transport ship share/generate it's own stash? and b)can you prevent having supplies shared with adjacent coasts if you don't want to? and c)how does this work with sieges?

It seems like it's saying that having a fleet offshore will give you extra supplies during a siege..anyone try it out?

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yellow ribbon
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Mon Sep 24, 2012 4:00 pm

I have some questions about this.
a)is this saying you have to load a supply cart onto a transport, or does the transport ship share/generate it's own stash? and
b)can you prevent having supplies shares with adjacent coasts if you don't want to? and
c)how does this work with sieges?


nay,
nay
and nay....


you can only bring a transport ship to a harbor, combine it with a land stack and all the ammo and supply will eventually shift to the land units.

they (the land units) use it up in the turn, they refill their pack and then load supply wagons in the stack.

ship empty, then bring it away as soon as you can, or it EATS up additional supply there. thats the way supply production of oversea can be used.
load ships, move ship, empty ship, at least three turns. distant unload of supply wagons can be more effective, but need more time either.

if not besieged, they can build depots too.



*****
remember, parts of the manual are beta. as the game was beta till pre-order version
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

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Dragoon!
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Mon Sep 24, 2012 4:03 pm

Ok, got it! So a fleet in the adjacent costal region won't give/share supplies, and the manual was off. Good to know!

Does the costal region give supplies to the fleet? Or was that from an earlier manual version as well? In my small experience with fleets so far, it seems like you have to dock them.

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yellow ribbon
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Mon Sep 24, 2012 4:16 pm

dont htink so, you really have to stay INSIDE of the source of supply. either the city or a stack which has too much supply.


for fleets, equivalent, use the transport INSIDE of the fleet, by combining, same happens as with land stacks. but the cohesion loss at see will teach you not to do.
better combine transports from the beginning to a fleet, exchange it if needed.

gives you also a combat bonus for having "spare ammo"
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

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Joined: Sun Jun 10, 2012 1:29 am

Tue Sep 25, 2012 5:10 am

Narwhal wrote:You do get supplies, but only 2/level of the port ; which is wholy inadequate.


The manual states that the port produces 5 supply and 2 ammo per level. Is this wrong? Also, I have seen posts from betas and developers stating or implying that blockades are an important component to a siege. However, if the port only produces 2/level that is not necessarily the case.

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