Mon Sep 17, 2012 10:08 pm
too much can happen within the 30 days of a turn by your military genius. thus you have to relay on WHAT YOU DID, not what you might earn.
basically:
fixed income (taxes etc) to fixed times in a year
merchants which might get sunk
options from different ledgers (probability and limits when they trigger at all/the AI accepts them)
random events (can effect multiple regions within one turn)
events which need military control over a certain infrastructure (city with it, which can be lost)
event based income (on event-chains of you and the AI (probability))
regional decisions which can be destroyed by enemies, or just fail/decay.
etc.
thereby, no, no planing for sure. no information what will be
keep reserves, dont spend too much for replacements in advance, and get someone to sell him as slave
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz