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Florent
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Fri May 04, 2012 6:03 pm

What is the scale of the map ? It seems that the southern tip of Italy is changed (more area) compared to NCP whereas some in Spain are more or less the same ?
Is the Basic Roman Unit the legion (in th 4200 5000 men depending of Republic (Manipular)or Marian etc... ?

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ERISS
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Fri May 04, 2012 6:26 pm

GlobalExplorer wrote:1. One thing which I didn't like at all about the last AGE game, RuS, was the many regions which could not be entered. In some cases this makes sense, but I still think that if a player wants to violate a neutral border, it should be allowed.

I'm ok with you, but then you need a world map, and play a revolutionnary era PON where you can spray anarchy on Earth. Dev crew was far too small.

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GlobalExplorer
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Tue May 08, 2012 5:19 pm

El Nino wrote:2. Yes. You could find all the notifications of upcoming events on that books : Tite Live, Tacitus, Dion Cassius, Appian...
More seriously, it's impossible to notice all the events for 2 reasons : 1. Events could go on OR not go on (it depends of %, of chosen options, of presence in game of some leaders, etc.), 2. It's impossible to notice if an invasion force will arrive in X in Y turns but possible to understand that the invasion force could arrive between turn X and turn X+12. We hope that we can give the notifications of the major events (but it takes time, time, and time..).


I think you may be completely misinterpreting my question.

There are of course two kinds of events: those events that should give absolutely no warning to the player (e.g. the St. Louis Massacre), and those that absolutely have to give advance warning (like the Burgoyne invasion in Canada, why on Earth should the British player learn about this operation only when the troops have already arrived? That's a bit like the Brits learning about an invasion in France only on D-Day.)

I wondered many times how this would be for people playing the games, who are not even interested in historic events, unlike me and you. They must go away with the impression that the games are confusing as hell.

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GlobalExplorer
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Tue May 08, 2012 5:21 pm

Mind that I said flaws, not show stoppers.

But the way the games keep spawning armies via historic events without properly informing the player, is definitely a serious flaw in my opinion, which could be fixed.

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OneArmedMexican
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Tue May 08, 2012 8:30 pm

GlobalExplorer wrote:There are of course two kinds of events: those events that should give absolutely no warning to the player (e.g. the St. Louis Massacre), and those that absolutely have to give advance warning (like the Burgoyne invasion in Canada, why on Earth should the British player learn about this operation only when the troops have already arrived? That's a bit like the Brits learning about an invasion in France only on D-Day.)

I wondered many times how this would be for people playing the games, who are not even interested in historic events, unlike me and you. They must go away with the impression that the games are confusing as hell.


Good argument. Hard to disagree with it. But seeing how small the AJEA team is, I think they will struggle to fulfill all our wishes. Warning messages and flavour events are great but to me other things are more important.

CSS
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Tue May 08, 2012 8:46 pm

A coupl of questions, Turn Based, I assume? Combat tactical? Diplomacy? Random events? Politics? Rebeelion in your own forces? So much richness from this era!!!

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El Nino
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Wed May 09, 2012 5:18 pm

CSS wrote:A coupl of questions, Turn Based, I assume? Combat tactical? Diplomacy? Random events? Politics? Rebeelion in your own forces? So much richness from this era!!!


Turn based : Yes (one month the turn)
Combat tactical : No
Diplomacy : Yes by options
Random events : Yes
Politics : Yes
Rebellion in your own forces : Yes (be careful to the batavian warriors !!!)

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El Nino
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Wed May 09, 2012 5:23 pm

GlobalExplorer wrote:I think you may be completely misinterpreting my question.

There are of course two kinds of events: those events that should give absolutely no warning to the player (e.g. the St. Louis Massacre), and those that absolutely have to give advance warning (like the Burgoyne invasion in Canada, why on Earth should the British player learn about this operation only when the troops have already arrived? That's a bit like the Brits learning about an invasion in France only on D-Day.)

I wondered many times how this would be for people playing the games, who are not even interested in historic events, unlike me and you. They must go away with the impression that the games are confusing as hell.


Yes, you're right, and as a player too, I understand.

I hope to alert the players (perhaps before the scenario) from the biggest dangers during the game. Exemple : It could be very VERY dangerous for Pompeius to go to Aegyptus after a big lost fighting against Caesar...
Same thing for the Vitellian player in 69, when he go south to Rome, and nobody is remaining in the Germanian limes...(be careful about the batavian tribes...)

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Bohémond
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Sertorius in Hispania

Wed May 09, 2012 6:19 pm

For those who want to know, a little bit, more about AJE ;




[url="URL=http://imageshack.us/photo/my-images/441/sertoriusgmw75alpha.jpg/]Image[/url]


Regards

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Person of Interest
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Wed May 09, 2012 6:45 pm

Thanks Bohemond. I can't get enough of these screenshots. I am really loving the art style. I absolutely cannot wait to start playing.

Solemnace
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Wed May 09, 2012 6:57 pm

Very Interesting Are the Blue background Units Roman and the Greenish ones Auxiliary forces of some kind. Also Is this part of some larger Scenario of sorts. There Seem to be other troops in the the far east which aren't Roman.

derblaueClaus
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Wed May 09, 2012 8:04 pm

As its Quintus Sertorius the Units in the east belong to the infamous Mithridates II. Great Scenario, one of my favourite crises in the republican time. Can't wait to play it.

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Florent
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Wed May 09, 2012 9:04 pm

Yes one of the Mithridates war at the same time as Sertorius.
It seems that Pangi/Gpepper are working on the Romans since the Legio counters are generic Eagles for now. I hope that after Republican soldiers/Marius legion counters are done, you will have/find a use for these Eagles perhaps depots legio (like Battalion depot in RoP) furnishing recruits.

gekkoguy82
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Wed May 09, 2012 10:51 pm

Really excited to see how this game shakes out. One tiny insignificant detail that I LOVE is there: the clock in the upper right. I'm glad y'all have kept it from recent games :) Silly, I know, but some times its just the little things that get me. That and the whole premise of the game :thumbsup:

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H Gilmer3
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Thu May 10, 2012 12:45 am

I thought those eagles might be those standards that they carried before the army (did they do that?) As kind of a Legion HQ or something. Of course, my initial instinct was wrong.

Oh, yeah, I'm getting excited about this one. At first I was ehhhh. But, now I'm getting into the spirit. Bring on Caesar, Bring on Agrippa, Bring on Pomepiius, Bring on Augustus Caesar, and Africanus! (no idea if I got all those right, but I don't care at this point).

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wijse
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Thu May 10, 2012 1:50 am

Bohémond wrote:For those who want to know, a little bit, more about AJE ;




[url="URL=http://i.imgur.com/GJZTl.jpg/]Image[/url]


Regards


Nice work. But whats up with the Early Imperial Helmet and and white black plumes. This game is set in the civil war period right?

Here are some pictures from the Civil War this one by Igor Dzis from the battle of Ruspina 46 bc

[url="URL=http://2.bp.blogspot.com/-jYnerzFsfdw/TWz4hPXTmtI/AAAAAAAAALM/9H_j-gkTsXI/s1600/The%2Bbattle%2Bof%2BRuspina%2B%2528%2BJanuary%2B4%252C%2B46%2BBC%2B%2529.jpg/]Image[/url]
This one is from an unknown artist.
[url="URL=http://i.imgur.com/EHJn2.jpg/]Image[/url]
Contrast it with with from Battle of Nisibis 217 against the Parthians
[url="URL=http://1.bp.blogspot.com/_WemHOssXe6c/TRnNhKntgHI/AAAAAAAAAIo/YgGkir7wov4/s1600/Batalla%2Bde%2BNisibis%2BLegio%2BII%2BParthica%2Bcontra%2Blos%2Bpartos%2B217%2Bd.C..jpg/]Image[/url]
267 of a siege in Gaul by Gallienus (wounded) against a city loyal to Postumus.
[url="URL=http://4.bp.blogspot.com/-DsrqsOdvFyQ/T4ym1AAFKLI/AAAAAAAAASA/mDEMl4WD-9Y/s1600/sw2.jpg/]Image[/url]

Hope you can use the these late 2th 3th century pictures as inspiration.
Also known as wis on the paradox forums.

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Florent
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Thu May 10, 2012 8:08 am

" But whats up with the Early Imperial Helmet and and white black plumes"

I think this is generic Roman counter to be opposed to main leader with real portrait.
For the Legion don't worry Wisje, Pangi is a History aficionado and the Uniforms should be respected thus your Marian Legion should have their Montefortino helmet with Horse Hair on top as your second picture perhaps Horse hair and oval shield will have a diferent color for the sides and depending of recruit or Veteran legion.

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Hohenlohe
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Thu May 10, 2012 10:23 am

Thx Bohemond a nice map about Spain...I could not identify any of the units, but the following pictures from Igor Dzis have the right roman flair with them and the right armaments of their time, thus I hope to see it on the unit cards later on by the game...

I am happy to see the engagement of dedicated community members as part of the AJE Team...thank you all for your good work...

greetings from Bavaria

Hohenlohe, an old AGEOD fanboy... :coeurs:
R.I.P. Henry D.

In Remembrance of my Granduncle Hans Weber, a Hungaro-German Soldier,served in Austro-Hungarian Forces during WWI,war prisoner, missed in Sibiria 1918...

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Florent
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Thu May 10, 2012 10:37 am

Angus Mc Bride Legionnaries in Gaul 52 BC.
The attachment Legion in Gaul 52 BC.jpg is no longer available
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Legion in Gaul 52 BC.jpg

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Leibst
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Thu May 10, 2012 1:08 pm

Nice screen Bohemond! we want more!!!

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PhilThib
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Thu May 10, 2012 2:51 pm

H Gilmer3 wrote:I thought those eagles might be those standards that they carried before the army (did they do that?) As kind of a Legion HQ or something. Of course, my initial instinct was wrong.

Oh, yeah, I'm getting excited about this one. At first I was ehhhh. But, now I'm getting into the spirit. Bring on Caesar, Bring on Agrippa, Bring on Pomepiius, Bring on Augustus Caesar, and Africanus! (no idea if I got all those right, but I don't care at this point).


The legionaires have their distinct looks and pictures (i.e. Imperial are different from Republicans), for what I have seen... so this is ok for me. The eagles are used as as 'generic' graphics to tell the player there is a Legion there....important for gameplay, and for instance to make a difference between a full Legion unit and a vexilatio (detachment) with legionaries, which has not at all the same purpose/power/usage gamewise...
Image

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Leibst
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Thu May 10, 2012 3:45 pm

Wil be possible i suposse to recruit mercenarys.

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PhilThib
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Thu May 10, 2012 4:04 pm

Yes, through options :)
Image

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H Gilmer3
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Fri May 11, 2012 1:54 am

PhilThib wrote:The legionaires have their distinct looks and pictures (i.e. Imperial are different from Republicans), for what I have seen... so this is ok for me. The eagles are used as as 'generic' graphics to tell the player there is a Legion there....important for gameplay, and for instance to make a difference between a full Legion unit and a vexilatio (detachment) with legionaries, which has not at all the same purpose/power/usage gamewise...


Don't pay attention to me. I'm almost clueless about this period. Sure, I know about Caesar (Et Tu, Brute?) and some of the things from that period (I come to bury Caesar not to praise him). But, other than that, I have no idea what else.

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GlobalExplorer
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Fri May 11, 2012 8:12 am

El Nino wrote:Yes, you're right, and as a player too, I understand.

I hope to alert the players (perhaps before the scenario) from the biggest dangers during the game. Exemple : It could be very VERY dangerous for Pompeius to go to Aegyptus after a big lost fighting against Caesar...
Same thing for the Vitellian player in 69, when he go south to Rome, and nobody is remaining in the Germanian limes...(be careful about the batavian tribes...)


Well, I'm just talking weird ideas here but, but for a future game I would make it in the form of a ledger page "Events", where you can check the important events for the next turns (as well as perhaps some other fluff about the current point in the game).

Example: Turn XXX
"An army under Sir John Burgoyne is assembling in England, it will land near the Montreal in the next 3-5 turns."

in programming terms, one would need to add and a little bit if extra logic that read additional stats for every event, like:
Event.LedgerTextFriendly
Event.LedgerTextOpponent (Default=NULL)
Event.LedgerTurnsInAdvance

It's extra work, but if it were to be included with all new event for the next game, it's not rocket science either.

As I said, just a suggestion. It could improve the feel of the game for everyone, and help a lot of people who are confused by the current system. You wouldn't believe how often I heard the complaint that people simply don't understand these games. Like: *I gave orders every turn, but every next turn new armies kept on popping up from nowhere, in the end I gave up in disgust .. game is shit* :D

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Florent
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Fri May 11, 2012 8:33 am

"I would make it in the form of a ledger page "Events", where you can check the important events for the next turns (as well as perhaps some other fluff about the current point in the game)."

Actually it can be done in the Historical Background in the ledger, one page for History, one page for Advice of play for either sides and a Page with all the Events with their consequences. :D

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Leibst
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Fri May 11, 2012 10:21 am

Is it possible to manage an escenario starting with the Republic an continuing to something like 150 AC?

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Bohémond
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Fri May 11, 2012 10:33 am

Leibstandarte wrote:Is it possible to manage an escenario starting with the Republic an continuing to something like 150 AC?


It will be kind of SandBox Scenario, you got good modding abilities, it's up to you.

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Leibst
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Fri May 11, 2012 1:13 pm

i mean in terms of real time.
How many turns have the longest scenary you are developing? and the period of time it covers?

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PhilThib
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Fri May 11, 2012 2:09 pm

Longest campaign is 10 years right now (120 turns!)
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