GlobalExplorer wrote:1. One thing which I didn't like at all about the last AGE game, RuS, was the many regions which could not be entered. In some cases this makes sense, but I still think that if a player wants to violate a neutral border, it should be allowed.
El Nino wrote:2. Yes. You could find all the notifications of upcoming events on that books : Tite Live, Tacitus, Dion Cassius, Appian...
More seriously, it's impossible to notice all the events for 2 reasons : 1. Events could go on OR not go on (it depends of %, of chosen options, of presence in game of some leaders, etc.), 2. It's impossible to notice if an invasion force will arrive in X in Y turns but possible to understand that the invasion force could arrive between turn X and turn X+12. We hope that we can give the notifications of the major events (but it takes time, time, and time..).
GlobalExplorer wrote:There are of course two kinds of events: those events that should give absolutely no warning to the player (e.g. the St. Louis Massacre), and those that absolutely have to give advance warning (like the Burgoyne invasion in Canada, why on Earth should the British player learn about this operation only when the troops have already arrived? That's a bit like the Brits learning about an invasion in France only on D-Day.)
I wondered many times how this would be for people playing the games, who are not even interested in historic events, unlike me and you. They must go away with the impression that the games are confusing as hell.
CSS wrote:A coupl of questions, Turn Based, I assume? Combat tactical? Diplomacy? Random events? Politics? Rebeelion in your own forces? So much richness from this era!!!
GlobalExplorer wrote:I think you may be completely misinterpreting my question.
There are of course two kinds of events: those events that should give absolutely no warning to the player (e.g. the St. Louis Massacre), and those that absolutely have to give advance warning (like the Burgoyne invasion in Canada, why on Earth should the British player learn about this operation only when the troops have already arrived? That's a bit like the Brits learning about an invasion in France only on D-Day.)
I wondered many times how this would be for people playing the games, who are not even interested in historic events, unlike me and you. They must go away with the impression that the games are confusing as hell.
Bohémond wrote:For those who want to know, a little bit, more about AJE ;
[url="URL=http://i.imgur.com/GJZTl.jpg/][/url]
Regards
H Gilmer3 wrote:I thought those eagles might be those standards that they carried before the army (did they do that?) As kind of a Legion HQ or something. Of course, my initial instinct was wrong.
Oh, yeah, I'm getting excited about this one. At first I was ehhhh. But, now I'm getting into the spirit. Bring on Caesar, Bring on Agrippa, Bring on Pomepiius, Bring on Augustus Caesar, and Africanus! (no idea if I got all those right, but I don't care at this point).
PhilThib wrote:The legionaires have their distinct looks and pictures (i.e. Imperial are different from Republicans), for what I have seen... so this is ok for me. The eagles are used as as 'generic' graphics to tell the player there is a Legion there....important for gameplay, and for instance to make a difference between a full Legion unit and a vexilatio (detachment) with legionaries, which has not at all the same purpose/power/usage gamewise...
El Nino wrote:Yes, you're right, and as a player too, I understand.
I hope to alert the players (perhaps before the scenario) from the biggest dangers during the game. Exemple : It could be very VERY dangerous for Pompeius to go to Aegyptus after a big lost fighting against Caesar...
Same thing for the Vitellian player in 69, when he go south to Rome, and nobody is remaining in the Germanian limes...(be careful about the batavian tribes...)
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