
Aquatio means just getting water, in a military context or not.
Hobbes wrote:This is a good introduction with nice images and maps.
Cheers,
Chris
ashandresash wrote:Awesome! What we were looking for!![]()
Dodinus wrote:Encore un jeu Ageod que je vais attendre avec impatience.
FENRIS wrote:Please ! don't forget Marius (battle of sainte victoire near my city Massilia) and Sylla !!
FOR THOSE ABOUT TO PLAY WE SALUTE YOU !!!![]()
Lascar wrote:Strategic level games of the ancient world are few and far between and this one promises to do the subject justice based on the excellent AGEOD engine. [...] A long neglected period of history finally getting some notice in the computer wargames market.
ERISS wrote:War, war, war; war never changes. Won't you ever make a wargame without war?![]()
OneArmedMexican wrote:A lot of well deserved praise!I can't wait for this!
One question if I may, will you adopt the WiA and PoN system when it comes to divisions, corps and armies? Or will we get a more complex order of battle?
My suspicion is that the simpler system may be better suited for the time. On the other hand, I would love to see at least corps (or columns as they are called in RoP)/armies since it adds complexity and tactical possibilities.
Philippe wrote:Presumably this means legions (with or without parallel complement of auxiliaries, depending on the period), the occasional consular army, legates, tribunes, and the odd proconsul.
The game covers three different centuries, during which there was a fair amount of evolution in urbanization and road grid. How does the game reflect this? The changes should be pretty dramatic in any area (like Gaul) that was outside the civilized world at the time of the first scenario.
GlobalExplorer wrote:I have a question, concerning what I think are the three major flaws of the previous games.
1. One thing which I didn't like at all about the last AGE game, RuS, was the many regions which could not be entered. In some cases this makes sense, but I still think that if a player wants to violate a neutral border, it should be allowed.
2. The other was the fact that there were many scripted events and the game did not notify in advance. What point is there in developing a global strategic plan, if every next turn an invasion army will show up, but the game does not tell me in advance? I sometimes didn't even understand what was going on, like with the French force that I could not ship to Russia at all (that was on an unpatched version though).
3. Too many shipping and regional boxes. Campaign in Siberia simply too fragmented for my taste, transport to/from Murmansk completely fragmented.
Will it be possible to enter all regions in AJE?
Will there be notifications of upcoming events, for example: an invasion force will arrive in X in Y turns?
How many shipping / regional boxes?
Does recognize AGEOD these as major problems?
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