In another thread, Sir Garnet suggested a script to give Italy more merchants in order to create world global trade (needed to develop world economy, particularly minor nations).
I am wondering wether it is possible to create a "world trade entity" that would do that globally, i.e., buy and sell products, instead of putting this burden on the player. I am thinking to modify one country (maybe small) and give it money and merchants everywhere and permanent global trade orders (buy and sell) for all products. The amount of products to be bought / sell could be fixed or evolve with time.
I am not sure how this could affect price fluctuation, it is possible that we will need to change something on that too (establish bottom and top prices for all products, if this can be done).
If the game engine supports this idea, it would require some major scripting, of course, but I think it would be a big help to the economic system.
Thoughts? Is it possible? Or should I just "forget it"?