Athens
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Posts: 431
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Location: definitly elsewhere

Sun Jan 23, 2011 4:48 pm

ERISS wrote:Maybe it is already simulated ingame, but the South Whites were too heavily corrupted: It's rear was a big market of sold loot, that's why Green army sometimes pop up against white banditry in the white areas, and why makhnovist army could grow.
For the South Whites, I think the corruption could be in game with constant randomly Loyalty loss in their controled regions.

Some general tried to stop it by hanging some white soldiers, but it had few result.


http://www.ageod-forum.com/showpost.php?p=198672&postcount=74
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975

My blog: http://moddercorner.com/about/

[SIZE="2"]Players quotes about Fatal Years:[/size]

the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
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small update

Mon Jan 24, 2011 9:24 am

Fixed a bug for Siberian unhistorical patch.

Added some events simulating infighting among Siberian Faction.

Land Reform and NEP will cost less money but will now cost 3 EP each.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Mon Jan 24, 2011 6:15 pm

I'll ( hopefully) continue my AAR using this patch.
Stewart King

"There is no substitute for victory"

Depends on how you define victory.

[SIGPIC][/SIGPIC]

Athens
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Joined: Wed Dec 22, 2010 8:46 pm
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Fatal Years v0.9996 available

Tue Jan 25, 2011 8:25 pm

This update is fixing bugs . No new features except a temporary fix by events for the experience bug the official 1.02a patch has introduced.


The archive is available here:

http://moddercorner.com/2011/01/25/fatal-years-v0-9996-available/
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Patch for the 0.996 version of Fatal Years

Wed Jan 26, 2011 9:05 pm

The patch is available here:

http://moddercorner.com/2011/01/26/patch-of-the-day-for-fatal-years-0-996/


Download the Events file and extract it.



The patch fixes a few bugs, and will delay entry of Armed forces of Finland, Caucasus and Balt minors until these nations join the Civil War. Southern White player will have a less cluttered replacement screen ;-)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Fri Jan 28, 2011 2:11 am

Here's the save game.

Edit: never mind, I figured it out. It's working fine.
Attachments
save game.zip
(683.8 KiB) Downloaded 438 times
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



[SIGPIC][/SIGPIC]

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Fri Jan 28, 2011 2:05 pm

For ninfo, this bug is fixed in FY since 2 weeks

http://www.ageod-forum.com/showpost.php?p=199380&postcount=66

Any bug with the prisonner event seems to belong to an AGE engine related problem,as I haven't done any change to thses events, except by putting them in the end of the evnt list, because the bug ishindering any other event to fire in the same turn....
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Fri Jan 28, 2011 9:34 pm

What’s new?
Some bug fixes.

Creation of Southern White Brigades to ease the recruitment burden and help the AI to equip its units with artillery.

improvements to the AI in Ukraine


available here:
http://moddercorner.com/2011/01/28/fatal-years-0-9999-is-ready/
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Fri Jan 28, 2011 11:50 pm

Some times ago, a guy stated playing PBEM in RUS was the only way as the AI was dumb.

Of course, he was talking about the Official version, whose AI was improved with a few hundred hours of work.

In Fatal Years, I've added to AI work a few more hundred hours. I don't doubt there will be other guys to state as abruptly on Ai state. And I will continue to improve the AI, not because it's difficult, not because it's taking time, not because it's less rewarding than drawing terrific events which will make the AI more dumb, or transform the game into a quagmire of special rules without coherence ( the thing which explains why Linux will never be mainstream). I will continue this just because 90 % of the computer games are played against the AI, and if ever we want to have yet some computer wargames in the future years, wargames needs rewarding AIs.

My last test game: January 19, playing Southern Whites. I've forgotten to garrison Ekaterinodar....

Image

Pesky Red Partisans.... :-)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Sat Jan 29, 2011 1:10 am

Of course, they'll vanish next turn. To the great annoyance of the Red player.

Typical volunteers - if you want anybody to actually work, you need to pay them...
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



[SIGPIC][/SIGPIC]

User avatar
andatiep
Posts: 1429
Joined: Thu May 01, 2008 10:56 am
Location: Grenoble, France.

Sat Jan 29, 2011 2:55 am

Athens wrote:Some times ago, a guy stated playing PBEM in RUS was the only way as the AI was dumb.

Of course, he was talking about the Official version, whose AI was improved with a few hundred hours of work.

In Fatal Years, I've added to AI work a few more hundred hours. I don't doubt there will be other guys to state as abruptly on Ai state. And I will continue to improve the AI, not because it's difficult, not because it's taking time, not because it's less rewarding than drawing terrific events which will make the AI more dumb, or transform the game into a quagmire of special rules without coherence ( the thing which explains why Linux will never be mainstream). I will continue this just because 90 % of the computer games are played against the AI, and if ever we want to have yet some computer wargames in the future years, wargames needs rewarding AIs.


:siffle: mmmh... it remind me a guy who stated that AI MODing and PBEM MODing had totally nothing to cooperate together. But it was not enough for a strong statement to him.
So he later suddenly show to all how selfish and arrogant he was on the works of newcomers. Who knows why and were he found its pity hates :confused: ?
He was obviously working too much in a black box way, hardly sharing its work but using ideas from the others without credits except to target critics - well it's probably what he thought to be the mainstream and that's why he couldn't understand the Free software hippies and call "quagmire" any shared, collaborative and documented ongoing-works.
:rolleyes:
REVOLUTION UNDER SIEGE GOLD

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
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Sat Jan 29, 2011 7:47 am

TheDoctorKing wrote:Of course, they'll vanish next turn. To the great annoyance of the Red player.

Typical volunteers - if you want anybody to actually work, you need to pay them...


There would much to say about partisan movement and its control ;-). In any way, I'm yet searching a solution for bypassing the AGE engine limitation about that. And you're pessimistic: they may last some turns.
And the effect on the enemy is the same: keep garrisoning your rear...I will do that now... ;)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Sat Jan 29, 2011 11:03 am

Athens wrote:There would much to say about partisan movement and its control ;-).


Yes partisans movement speed is nearly as fast as Red fort batteries :D .
They also slow the whole corps to crawling speed when not in a division. I think they need 0 CP.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Sun Jan 30, 2011 7:47 pm

andatiep wrote: :siffle: mmmh... it remind me a guy who stated that AI MODing and PBEM MODing had totally nothing to cooperate together. But it was not enough for a strong statement to him.
So he later suddenly show to all how selfish and arrogant he was on the works of newcomers. Who knows why and were he found its pity hates :confused: ?
He was obviously working too much in a black box way, hardly sharing its work but using ideas from the others without credits except to target critics - well it's probably what he thought to be the mainstream and that's why he couldn't understand the Free software hippies and call "quagmire" any shared, collaborative and documented ongoing-works.
:rolleyes:


De minimis non curat praetor.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Sun Jan 30, 2011 7:48 pm

Baris wrote:Yes partisans movement speed is nearly as fast as Red fort batteries :D .
They also slow the whole corps to crawling speed when not in a division. I think they need 0 CP.


Not now in FY ( I've fixed the move rate of White partisans too. .Speed is as fast as any unit. But they aren't very reliable for long operations.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Fatal Years version 1.0

Sun Jan 30, 2011 9:05 pm

Yes, 1.0, at last.

The test doesn't show any major bugs, features are in place, so it's time to consider Fatal Years as almost achieved :-)

That's not to say there will not be some fixes in the next days :-)

What's new?

I've mainly be struggling on AI behaviour in Ukraine. And that's rather tricky, because the generic AGE AI hasn't been updated to deal with more than 2 factions opposition. Sadly, the only way to deal with the major new feature of RUS is to improve AI by event, which is cumbersome to say the last. I hope to have found a way, but I guess much more work is needed for getting a better AI in that area....

The mod is available here :

http://moddercorner.com/2011/01/30/fatal-years-version-1-0/
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Sun Jan 30, 2011 9:22 pm

And a last note now :)

Last, because it will be my last post on this forum. I left since a few weeks the Matrix one, because it is too much burden to maintain a presence on 3 sites. Even SEPRUS is unable to do so on Matrix site :D as the last official patch announced on Matrix forum is the 1.01b...And I'm tired to have produced the big patch SEPRUS is promising for 2 weeks :D ( let's hope this patch will be less bugged than the 1.02, FYI even some events helping the ANA faction are bugged and have been fixed in FY a few days ago)

If you're interested in FY or SVF, just bookmark my blog. ;) If not, I wish you the best. :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
Nikel
Posts: 2920
Joined: Sun Apr 20, 2008 8:38 pm

Sun Jan 30, 2011 9:33 pm

Can somebody explain what the hell is happening here?


AFAIK Clovis during some time was helping RUS development, then changed his name and a war started and now he is leaving this forum... :(


Why?!

User avatar
OneArmedMexican
General
Posts: 582
Joined: Wed Sep 29, 2010 4:14 pm

Sun Jan 30, 2011 10:17 pm

Nikel wrote:Can somebody explain what the hell is happening here?


AFAIK Clovis during some time was helping RUS development, then changed his name and a war started and now he is leaving this forum... :(


Why?!


I have been wondering that, too. My first reaction was it is none of my business. By now, I am starting to get concerned.
RUS has only a small number of fans. Make them choose sides and you risk them all!

This forum is unique for a few reasons:
- a civilized tone
- smart and helpful community members
- and most importantly, developpers who often and openly communicate with players and modders.

The RUS project was off to a great start: A game with great promise, dedicated developpers, ...

Then, Clovis went his own way and the rest of the SEPRUS team went silent for several weeks, now the exchange is getting increasingly bitter and people are starting pissing matches.

It's a pity.

P.s: I hope me pushing for AI improvements for the Drang campaign was not one of the little things that got this mess started. If so, I would be terribly sorry. :(

User avatar
TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Sun Jan 30, 2011 10:29 pm

+1 :thumbsup:

I really like this game and I appreciate all the work everybody has done on it - Sep, Clovis, Andatiep. Why can't, in the words of a famous compatriot, "we all just get along?"
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



[SIGPIC][/SIGPIC]

Athens
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Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Sun Jan 30, 2011 10:38 pm

OneArmedMexican wrote:I have been wondering that, too. My first reaction was it is none of my business. By now, I am starting to get concerned.
RUS has only a small number of fans. Make them choose sides and you risk them all!

This forum is unique for a few reasons:
- a civilized tone
- smart and helpful community members
- and most importantly, developpers who often and openly communicate with players and modders.

The RUS project was off to a great start: A game with great promise, dedicated developpers, ...

Then, Clovis went his own way and the rest of the SEPRUS team went silent for several weeks, now the exchange is getting increasingly bitter and people are starting pissing matches.

It's a pity.

P.s: I hope me pushing for AI improvements for the Drang campaign was not one of the little things that got this mess started. If so, I would be terribly sorry. :(


That's somthing I've decided a few weeks ago ( and I remember I was saying something similar in an old post ;) ). Then I've chosen to remain here a little more, first because I wanted to be sure blogging has all the tools I needed ( I'm new to blogging :D ) then because I just desired to let you be familiar with my new address. I consider now this objectives to be fulfilled. And like I've said, being active in several places is just too much time consuming :w00t:

So don't lose your time yourselves with that :) You're losing yourselves in wrong directions ( the Andiatep reply isn't related to that, and on the contrary could have been a reason for me to stay if I have had time needed for that)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
OneArmedMexican
General
Posts: 582
Joined: Wed Sep 29, 2010 4:14 pm

Mon Jan 31, 2011 12:01 am

Good luck to you! :)

It is perfectly understandable that you don't want to be active on three different forums. Your hobby is modding, not power posting after all.

From my humble perspective, the sad thing about your decisions is that your great work looses relevance.

Obviously, that was the case when you decided to part ways with the RUS team. Even a horribly bugged game (I am not saying that RUS is such a case) is played more than the best mod.

Leaving this forum, might have a similar effect: Your most dedicated fans will probably look up your blog, but I doubt the occasional player will. A byproduct is that you are cutting yourself off from people willing to give feedback.

lycortas
Sergeant
Posts: 89
Joined: Tue Mar 18, 2008 7:31 pm

popularity

Mon Feb 07, 2011 1:25 am

I do not understand the lack of popularity of this game; I am presently playing the most enjoyable Pbem game i have played in years. This game is tense, exciting, and fairly balanced.

I also hope that fights don't destroy this game.

Michael

User avatar
SEPRUS
Posts: 232
Joined: Thu Jan 01, 1970 1:00 am

Sun Feb 13, 2011 8:49 am

The thing is, Clovis aka Athens is disappointed with the level of activity we can sustain, my teammates and I, on RUS. This first led him to stop the daily relationship and exchanges he had with us, and now following the same logic, he is stopping modding.

I'm really sorry to not live to his expectations.

As for RUS and the RUS team. We have perhaps a too low level of activity, because of our daily job (that we all have) but the game is for me in good shape, and we will slowly eradicate all bugs, even if it takes years. It anyway takes time to achieve excellency...

User avatar
OneArmedMexican
General
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Joined: Wed Sep 29, 2010 4:14 pm

Sun Feb 13, 2011 3:43 pm

SEPRUS wrote:As for RUS and the RUS team. We have perhaps a too low level of activity, because of our daily job (that we all have) but the game is for me in good shape, and we will slowly eradicate all bugs, even if it takes years. It anyway takes time to achieve excellency...


RUS was already fully worth its money when it came out. But since then it has made huge progress. There aren't many bugs left. Instead the discussion turns more and more to balancing improvements. I think you are not that far away from the perfect game. :)

Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Sun Feb 13, 2011 4:43 pm

Thanks to Devs for their desicion to make a game about RCW and implementing new unique rules of Regional policies and extended diplomacy to the age engine. And thanks to Clovis/Athens's enthusiasm and for being responsive as exdeveloper and a volunteer to spare his time more about balancing those new ideas and the AI in his mod Fatal years.
I very much agree that Rus will played for many years, whether perfection achieved sooner or much later.

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TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

CTD while processing turn

Wed Feb 23, 2011 7:53 am

I think it has to do with Polish mobilization. I've attached the log files and save game file.

I'm noticing that there's no .ord file, so I'm guessing that the crash also wiped out my moves for that turn. Ah well...
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



[SIGPIC][/SIGPIC]

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Tue May 31, 2011 8:34 pm

TheDoctorKing wrote:I think it has to do with Polish mobilization. I've attached the log files and save game file.

I'm noticing that there's no .ord file, so I'm guessing that the crash also wiped out my moves for that turn. Ah well...


Fixed. Another bug from the official version ....
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Tue May 31, 2011 11:27 pm

SEPRUS wrote:he is stopping modding.



:mdr:

Impossible.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Wed Jun 01, 2011 4:54 pm

just 2 words about the small delay since the last update.... :)

First because I was burned of course. But I had too a problem with the way guerilla is handled in AGE engine and I didn't found any simple solution...

Playing other games ( especially boardgames) and readings have been a succesful therapy, and I at last discovered a siple and efficient way to handle guerrilla.... :) So I'm back.

I'm sad RUS official version to be yet far from polished. Somewwhere, even if I was a volunteer, and so without any financial interest in SEPRUS, I'm yet worried for those having bought a game which is not what they could have expected.

I hope at least the next Fatal Years version to partially give you the RUS you deserve.

Then I will achive SVF; The guerilla problem is IMHO central into some design decisions for SVF, and until I had no solution for this, I was unable to advance SVF. Since I've got the solution, I 'm sure to achieve the mod. :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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