NY Rangers wrote:It's not the first time I see the Reds losing no horses in a battle. Why is that?
Kev_uk wrote:Athens,
I am giving this a rest now. I will wait for next update - some things are not working such as the propaganda option. I am up to late august 1921 as the reds, so here is the attached file. Notice the Green takeover lol. I hope you can debug this from my files.
Kev
Kev_uk wrote:The Greens took over Smolensk Weapons Factory after I had been chasing a huge stack of them around...not happy lol, although my War Supplies had gone sky high. Just to hard.
I lacked conscripts, I could not build or replace enough units or chits, then the Siberian stacks appeared...and I lost the chance to crush Kronsdadt the first winter they took over, doesnt that event loose you NM or EP per turn?
Kev_uk wrote:Also, with the propaganda option I could not seem to find it in the ledger after I used for the first time? I kept getting the messages stating I could use it again, but could not see it in the ledger.
Took over most of the Baltic's, but Poland didn't invade, which was good because if I had them on my Western Borders I would have stood no chance!
Need to balance that one, with the loss of points if you don't invade the Baltics.
I wish, with the Green uprisings, that in each region where it happens, they form one stack and when you have eradicated that stack then that region should be left free - it seems as if they 'spawn' randomly which means they are all over the place, plus also in a HUGE stack too - a bit unhistorical maybe? One revolt, one region, one stack - kill stack - safe until next revolt and so on...guess this is a game engine thing though, not easily moddable.
Kev_uk wrote:
Some bugs too with Generals not appearing when you ask for a new red general. I would ask, then the next turn it would say 'a new red general awaits', but he was nowhere to be seen. The turn I sent you has one actually appearing, but prior to that there was none. Happened for a few turns.
blackknight wrote:Hi-
Thanks for this great mod.
I fixed my earlier problems.
I am playing as Sib Whites in Kolchak scenario.
I get a reminder about "unifying the whites" for the first three turns. But, that option is not in the politics tab. Also there is an even "Whites get more..." which brings more Western help, ut the event name is truncated and nonsensical. They get more what??
.
NY Rangers wrote:Do you reckon I can install it without messing the current game? Last time I did it, my campaign crashed and I had to restart...
Athens wrote:New Release Candidate version uploaded at the usual place ( see my sig). Contains all the change and fixes mentioned since a few days and:
- some changes for Red requisitions and conscriptions ( slighty more men and money, a little less WSU)
- some changes to the Red AI to increase its offensive ability
- some modifications for all AI ( reworked Theaters)
Playable as Red, Southern Whites. Play as Siberian Whites is possible, but untested: there's hugh possibility of misnamed events and bugs, but the basics should be here.
A big thanks to all who have contributed in the last days. Testing is taking a very long time and any reports done is as much time saved for me to fix and improve. For now, we know the White AIs are able to play until 1921 against human opponents, which is in itself a very gratifying result
NY Rangers wrote:Interesting development in spring '19. I captured Kursk on my way to Moscow, but Ukrainians have attacked across the Dniepr with all they got, defeating the White Wolves. Now I have to turn back to annihilate those back stabbing bastiches.
Kev_uk wrote:Right, brilliant! I could not carry on playing that game - unwinnable.
Yes, White AI plays, but its sporadic. Like it took Siberian Whites over a year before they risked taking anything again, like they did at Ekaterinburg, and when they did hit, they did in massed formation.
Not much offensive activity from Southern Whites, but I think they also had a Green problem too down in the Don area...(sounds like a medical condition lol).
Will playtest.
NY Rangers wrote:Actually I didn't capture Kursk, but had to clear it from the remnants of Reds. But during the turn this happened. They came from the north. Ouch!
NY Rangers wrote:I had sent a cavalry detachment east of Kursk, but obviously I should have sent one to the north too!
Ukrainians made sure that I wasn't there full strength (meaning: as strong I could have been) and if Kursk had actually fallen on the previous turn I would have been better prepared.
Athens wrote:That's what I like the most in RUS: nothing is sure and your success is always on the verge of a cruel reversal in the next turns. Add to this the several factions colliding at the worst moment and you get the essence of startegy: be prepared to face the unforeseenable even against AI . PBEM will remain better though, but with minor AI factions able to stand up in a rather convincing fashion.
NY Rangers wrote:Btw, I think that "liberals authorized" event doesn't work. I have tried twice but there have been no news and no EPs been spend (not 100% sure about the latter though).
Users browsing this forum: No registered users and 5 guests