
A little bug from siberian side in first turn. The dicticiel page appear

RICCO7859 wrote:I've just destroy Maknho force easily. It's a good news for me but no for this game. I don't know why Maknho don't retreat to avoid destruction. Could you see what's happens ?
RICCO7859 wrote:thanks a lot
A little bug from siberian side in first turn. The dicticiel page appear![]()
RICCO7859 wrote:Sorry but I'm not agree with you. Makhno should be retreated independently the control of aera around him to reflect the special character of makhnovchtchina.
I don't know how we can to do that but may be we can concider a homeland for maknho like the picture attached (Zone insurgée). Or set a sufficient military control below which we do not go down.
Another question in my siberian party I have no production pool for Miller![]()
RICCO7859 wrote:thank you for all you do for this game. It's very difficult to simulate makhno war. Maknho should be supplies every where inside the makhnovchtchina.
Makhno has never depended to a depot. Gulie haS changed a dozens of time (German => Ukrainian => White => Red etc) with no impact for his army.
Kev_uk wrote:Hey Athens
I rolled my game back to 1.02b, after I had both installed 1.03 and afterwards your good FY mod.
Will reinstalling the patch overwrite any of the files from your mod? Will I have to reinstall your files now I have rolled back?
Also, installing your mod really took some time as I had to keep manually setting the directory for each .exe to be unpacked (my game path was c:\program files\Revolution under siege), and yours defaulted to a folder in main directory branch.
Thanks.
RICCO7859 wrote:heureusement que tu es là
Pour aller plus loin, Legion wargames est en train de créer un jeu sur le sujet et ici http://www.legionwargames.com/legion_GotM_Tatchanka.html (En haut The History Behind the Campaigns: )
Il y a une foule de documents. Je ne sais pas si les OOB de revolution under siege sont bon mais tu trouveras entre autre:
L'OOB Makhnoviste:
http://www.legionwargames.com/docs/Tatchanka_The%20Makhnovists%201.1.pdf
Il faudrait encore pour améliorer le jeu créer des soulèvements vert-anarchiste car tous ne combattaient avec Makhno. Leur devise n'est-il pas " Ni dieu ni maitre "
Sinon une excellente lecture pour se mettre dans le bain si on oublie le message politique (Et notamment certaines tentatives de réhabilitation d'actes commis par Makhno):
http://www.amazon.fr/Nestor-Makhno-Cosaque-libertaire-1888-1934/dp/2905291877/ref=sr_1_3?s=books&ie=UTF8&qid=1310208679&sr=1-3
RICCO7859 wrote:Bien d'accord avec toi pour ce livre. Il n'a d'intérêt pour moi que le coté wargameur c'est à dire le déroulement des combats.
Concernant Perry moore, ses jeux sont considérés par certains comme manquant de rigueur historique mais son livre non. Apparemment il est très précis avec beaucoup de cartes et d'OOB. Il s'avère être un spécialiste de l'époque.
Voir ci dessous l'avis sur un site de wargarme en français (L'estafette connais tu ?)
http://www.lestafette.net/t7-stamping-out-the-virus-revo-russe
Je l'ai donc commandé sur amazon. J’attends de voir et je ne manquerais pas de faire des suggestions.
Notamment sur l'armée de Miller et sur celle de Yudenitch (Je ne suis pas encore allé très loin dans le jeu mais il me semble qu’il manque les tanks).
Kev_uk wrote:Clovis,
I found it easier to just double click the .exe's instead of running the batch file. Somehow the path was the same as my current one, so I dont know if they read from the registry?
Only one that didnt use the program files path was models.exe, all others were find with just double clicking.
RICCO7859 wrote:But no Miller's tank ??
Finally I decide to let Maknho alive (For few turns only) So I continu with my southwhite army.
I'm surprising because I have an acces to raise northwhite troop but I have not the control of this army...
RICCO7859 wrote:
Another question in my siberian party I have no production pool for Miller![]()
blackknight wrote:Hi-
Thanks for this great mod.
I fixed my earlier problems.
I am playing as Sib Whites in Kolchak scenario.
I get a reminder about "unifying the whites" for the first three turns. But, that option is not in the politics tab. Also there is an even "Whites get more..." which brings more Western help, ut the event name is truncated and nonsensical. They get more what??
Thank you for your help.
-Brian
PS-Have you made changes to victory/nm? I played vanilla short grand campaign as red, took all white locations except archangelsk and all siberian except far eastern places past omsk, and still they had 95 and 69 morale respectively, and the game at the end says stalemate 9500 points to 1500. Really? a stalemate? I cannot understand it. Thanks.
Kev_uk wrote:Hey Athens,
I am currently playing the Reds with the GC - and have noticed some good changes you made with FY. Not played RuS for some while, and for what I remember about the GC when the game was first released, your mod seems loads better, with a better AI than what I remember.
There are some bugs and some events are not working, but I see some posters already have pointed this out.
Kudos, keep up the good work. A lot more challenging now as Red player, although I see no Anarchists and I am up to Jan 1920.
Kev
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