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NY Rangers
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Wed Jul 06, 2011 11:32 pm

Athens wrote:Oops. I would need too the Backup1 directory, containing the precedent turn. Sorry.


That was from Backup1. Do you need the whole folder?

My guess is it was just a compability glitch when the mod was updated. I'll play a turn and let you know if there were any problems.

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NY Rangers
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Wed Jul 06, 2011 11:59 pm

Ok, it thinks I have won the game, but can carry on. It's late Feb 1919 now.

Btw, you may want to check the text strings of all events. There were 3 missing in previous turn.

Athens
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Thu Jul 07, 2011 5:59 am

NY Rangers wrote:That was from Backup1. Do you need the whole folder?

My guess is it was just a compability glitch when the mod was updated. I'll play a turn and let you know if there were any problems.


Yes.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975

My blog: http://moddercorner.com/about/

[SIZE="2"]Players quotes about Fatal Years:[/size]

the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Thu Jul 07, 2011 6:01 am

NY Rangers wrote:Ok, it thinks I have won the game, but can carry on. It's late Feb 1919 now.

Btw, you may want to check the text strings of all events. There were 3 missing in previous turn.


but the victory windows shows you have much less VP than your opponent :) , so there's definitly something wrong, as in the real situation no factions have fulfilled NM or Strategic objectives conditions.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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NY Rangers
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Location: Finland

Thu Jul 07, 2011 10:43 am

My current save-folders:
Attachments
Backup1.zip
(1.43 MiB) Downloaded 458 times
Backup2.zip
(1.41 MiB) Downloaded 438 times
Backup3.zip
(1.38 MiB) Downloaded 427 times

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NY Rangers
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Thu Jul 07, 2011 10:44 am

...and the latest:
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test.zip
(1.29 MiB) Downloaded 579 times

Athens
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Thu Jul 07, 2011 11:33 am

Bug found and squashed. In fact, Ukrainians have been a bit too much victorious and They have won the game :) At least, the proof Ukranian AI is acting in FY.

Fixed for the next reklease candidate. Will need to restart a new game for get the fix in effect. If continuing a saved game, just hammer Ukrainian forces :D
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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NY Rangers
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Thu Jul 07, 2011 11:48 am

Hmm, my upcoming strategy was to leave most of Ukraine to deal with the Poles and strike northwards towards Moscow. Perhaps I should start a new campaign? When will the next update be ready?

Athens
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Thu Jul 07, 2011 11:53 am

NY Rangers wrote:Hmm, my upcoming strategy was to leave most of Ukraine to deal with the Poles and strike northwards towards Moscow. Perhaps I should start a new campaign? When will the next update be ready?


I was kidding :) . And Red AI should take its toll on Ukrainian during Spring. For now, Poland entrey into war hasn't occured and there's a chance Poland will enter only in 1920 (depends of Balt implication, random factors, Red AI decisions, etc). I've chosen to abstract the first months of the Polish/Bolshevik war, between december 18 and february 19, as it was mostly very small scale skirmishes AGE can't handle very well.

Good strategy for Moscow; Siberian Whites are doing slighty better than historical, but they have now to face some localized green revolts on their rear.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Thu Jul 07, 2011 1:31 pm

i've fixed too a problem in the AI events diminushing the size of RED AI reply to Siberian advance in Penza/ Arzamas sector. I will upload a new version tonight. :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Thu Jul 07, 2011 8:18 pm

New version uploaded at the usual place :)

Fixing hopefully the Victory bug and improving Red AI on Volga front during Summer 18. :cool:
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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NY Rangers
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Thu Jul 07, 2011 9:49 pm

downloading...

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Narwhal
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Thu Jul 07, 2011 11:43 pm

Impressive !

Carry on ! I will play it as soon as well, as I find time for it :)

Athens
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Fri Jul 08, 2011 2:18 pm

Onearmedmexican,

about White Siberian blaance problem, I've at last found an historical solution...

The official startup is far too generous with Siberian Whites, first because Komuch units are released for free when Requisitions and Conscriptions are possible. BUT Komuch units were formed from ressources and men taken on the population...in short, it's like giving twice the number of requisitions and conscriptions to Siberian at start.

Then non Komuch Siberian units are far too strong at start; before Czech legion incident, Red Guards dispersed all White uprising in Siberia, including orenburg Cossacks one. So, Siberian units should be weaker, needing time, ressources and men to form to full strenght. White forces around Omsk were7,500 men strong in June 18.
So I've decided:

- Siberian will get regional policies from the 4th turn
- Komuch units will appear more randomly during the first 3 turns
- Other Siberian Units, except Czech units, around Omsk and Orenburg will start locked for some turns...

All this should slow the Siberian build-up. Now, I'm thinking about some options to give Siberian player either a way to speed up buidup and more generally a sort of genral condition fulfillment corresponding to the transformation of Siberian faction into a real provisional Government for all Russia with more Allied reconnoissance than in history... :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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RICCO7859
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Fri Jul 08, 2011 5:28 pm

I've found a siberian flag in my south white party in Maikop region (See picture).

What is the level of stock that you get when you have created a depot (See novo picture)
Attachments
depot.jpg
siberianflag.jpg

Athens
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Fri Jul 08, 2011 5:43 pm

RICCO7859 wrote:I've found a siberian flag in my south white party in Maikop region (See picture).

What is the level of stock that you get when you have created a depot (See novo picture)


Thanks, the Siberian flag is a spelling error in the Arkhangelsk/Perm events ( a second one, different from the first).

Supply in 1.02b has problem: certainly enemy stocks are automatically destroyed when captured....No way of modding that. Waiting for a winterized 1.03 :) but sshh...Asking is maybe underrated these days :D
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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RICCO7859
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Fri Jul 08, 2011 6:19 pm

Ok thanks I continue my game..... Some people are susceptible :D ?

Athens
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Fri Jul 08, 2011 6:24 pm

RICCO7859 wrote: Some people are susceptible :D ?



Back to modding, back to modding :) BTW I've just uploaded a file on paradox forum to solve the mess about Civil War Generals in PON :D
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
OneArmedMexican
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Fri Jul 08, 2011 6:48 pm

Your ideas on balancing the Siberian White sound really smart. I am really looking forward to seeing them in your mod. :)

The 1.03 patch chose another method: basically it takes away any chance of using special operations in conquered territory (reducing the Siberians to a recruitment base of 6 provinces). It seems special operations now (?or was that always the case?) depend on the loyalty in the capital region of an area. In all these Red and Green loyalties are sky-high while the Siberians are usually between 0-10%. Aggressive recruitment is no longer possible. Strangely, I can't use reforms in these regions, either.
Not a very elegant solution but it definitively reigns in the Siberian Horde.

Athens
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Fri Jul 08, 2011 7:20 pm

OneArmedMexican wrote:Your ideas on balancing the Siberian White sound really smart. I am really looking forward to seeing them in your mod. :)

The 1.03 patch chose another method: basically it takes away any chance of using special operations in conquered territory (reducing the Siberians to a recruitment base of 6 provinces). It seems special operations now (?or was that always the case?) depend on the loyalty in the capital region of an area. In all these Red and Green loyalties are sky-high while the Siberians are usually between 0-10%. Aggressive recruitment is no longer possible. Strangely, I can't use reforms in these regions, either.
Not a very elegant solution but it definitively reigns in the Siberian Horde.


Yes. It's both unhistorical ( empressing men was done by both sides in the immediate rear of the conquered areas) and poor in gameplay :Southern Whites can't extend except by using largely of Reform events, with slow results and giving feeling you're leading a band of psychopath both doing land reform and in the same time confiscating cattles and wheat ; Siberians swill remain more important than Southern because of larger territory. IMHO, it's just desperate measure to balance a game with the wrong tools. A Red human player will have certainly a much easier task, as White factions will be weakened, especially when AI led, as AI events haven't been updated....

I would have how alien to common sense the situation where pillage ( basically requisitions are pillage) may only be ordered on a population loyal to you. I would never have believed Russian Civil War was a conflict whose factions applied a extended version of the Geneva Convention :) . I agrre game blance is necessary, but in historical game, you have to prmote rules having some kind of historical flavour :D

For FY, White decisions get less than Reds and cost NM losses , loyalty losses more important, Green revolts are more prone to occur so the player which will use too much them will get Green revolts...Another form of balance things :)

And the new features of the official 1.03 like this one will not appear in FY...

The first batch of my new features should ease Red task during the first months of 1918. If unbalance favoring Siberians pops up again after, I will just enhance effects of desertions and morale crippling I've implemented... :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Fri Jul 08, 2011 8:24 pm

OneArmedMexican wrote:Your ideas on balancing the Siberian White sound really smart. I am really looking forward to seeing them in your mod. :)



I forgot...The events for the first Siberian turns are implemented and will come with the next version.

Then, I will certainly improve Siberians a bit further: Southern Whites have by nature a much larger diplomatic role with minors bordering their territories. Siberians, with WH5 added, have non Finland , but It will remain an exception.

So, to boost Siberian interest, I think I will create the following schem: if Siberian controls the Arkahngelsk/Perm axis AND either Tzaritsyn AND something beyond Penza-Saransk, the Western Powers will then acknowledge this faction as the legitimate Russian power, with sustained help, including military units ( not much too), pressions over some minors, like Poland, to cooperate with Siberian. Of course, I will add some drawbacks: Japanese retorsions, Allied pressures to force Siberian to accept some minorities territorial revendication creating risks of putsh from the far-right wing...
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Posts: 431
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Location: definitly elsewhere

Fri Jul 08, 2011 10:09 pm

Not bad: even with the new events, Siberian AI has captured Ekaterinburg on the first turn :) Designing a scenario with an AI knowledge is definitly better :mdr:
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Fri Jul 08, 2011 10:42 pm

Siberian flag in Kuban bug fixed
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Fri Jul 08, 2011 10:59 pm

and new version version available at the usual place ( see my sig) with the new rules for Sthe first Siberian turns. I will udate rules pamphlet tomorrow. :)

Now, only changes for bug fixing and AI behaviour. No new features before full test completed. :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

blackknight
Conscript
Posts: 16
Joined: Sun Jun 05, 2011 2:08 pm

Sat Jul 09, 2011 6:30 am

Athens wrote:and new version version available at the usual place ( see my sig) with the new rules for Sthe first Siberian turns. I will udate rules pamphlet tomorrow. :)

Now, only changes for bug fixing and AI behaviour. No new features before full test completed. :)

Hi-

I have downloaded your mod and followed the instructions, making a new file in C as directed. It seems successful, but I noticed when copying the files there was an error: "unable to access folder "Armies and fleets".

When playing, I have some kind of debug tool running in upper left corner showing cursor axis. Also, some unit pieces have no icon just a white rectangle.

Did I do something wrong?

Thanks!

Athens
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Location: definitly elsewhere

Sat Jul 09, 2011 8:10 am

blackknight wrote:Hi-

I have downloaded your mod and followed the instructions, making a new file in C as directed. It seems successful, but I noticed when copying the files there was an error: "unable to access folder "Armies and fleets".

When playing, I have some kind of debug tool running in upper left corner showing cursor axis. Also, some unit pieces have no icon just a white rectangle.

Did I do something wrong?

Thanks!


Obviously some gfx files haven't been installed. I've tried a freshinstall with the current version, and it worked. :confused:

In any case, serach for the file named ArmiesFleets.exe in your RUS folder and open it to install the contents.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
RICCO7859
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Posts: 78
Joined: Mon May 19, 2008 12:09 pm
Location: VERSAILLES FRANCE

Sat Jul 09, 2011 8:52 am

I've just destroy Maknho force easily. It's a good news for me but no for this game. I don't know why Maknho don't retreat to avoid destruction. Could you see what's happens ?



Another little bug. In Odossa a white supply appear but Odessa is Ukrainian not white (See picture) :(
Attachments
Grand Campaign.zip
(1.42 MiB) Downloaded 455 times
odessa.jpg
makhnodeath.jpg

Athens
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Sat Jul 09, 2011 8:56 am

RICCO7859 wrote:I've just destroy Maknho force easily. It's a good news for me but no for this game. I don't know why Maknho don't retreat to avoid destruction. Could you see what's happens ?



Another little bug. In Odossa a white supply appear but Odessa is Ukrainian not white (See picture) :(



Odessa supply is an official event I forgot to adapt. Sorry :)

I would need the backup1 folder in the save directory of your campaign.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
RICCO7859
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Joined: Mon May 19, 2008 12:09 pm
Location: VERSAILLES FRANCE

Sat Jul 09, 2011 9:00 am

ok thanks. backup is attached

Another question. For south white, I've just 1 rouble by turn (Rostov) and no more. I think it's very few....
Attachments
Backup1.rar
(743.04 KiB) Downloaded 417 times

Athens
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Sat Jul 09, 2011 9:15 am

RICCO7859 wrote:ok thanks. backup is attached

Another question. For south white, I've just 1 rouble by turn (Rostov) and no more. I think it's very few....


Thanks.

Rostov: WAD. Requisitions, conscriptions and Western help are the main sources. Giving local production a larger places would allow Whites to sustain themselves without any pressure on population.

BTW, I'm going to relax a bit AI self protection behaviour in winter. Red AI is too much passive during winter.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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