Suppressed with the release of the first patch
Kev_uk wrote:Has anyone tried this and does it effect play balance, make it a bit less challenging for the Reds?
About to embark on another GC.
Kev_uk wrote:Played through about 14months of GC as Reds. This Mod really helps the cash flow and conscripts. Its not too excessive, but at least as a Red player you can now produce divisions regularly on a turn basis, whereas before it was two turns and then not very good troops at that. Balanced, yes, but I am still loosing from about summer 1919 onwards...but that is probably just me being a really poor Red player ;-)
Kev_uk wrote:Alright Clovis, here is the AILog, but apparently ScriptReport.txt is too large to fit on here?
Hope it helps.
Janohito wrote:Just played 28 turns as southern whites.
This mod really improves game since Reds finally can build some army. Still the bonus for Reds should be bigger since right now I manage to have more troops than reds in mid august 1919. Power ratio said that reds have 75% of my forces and after taking Tsaritsin, I havent seen any big red units. So I would say that even though this mod improves game, the reds still dont have enough money. Actually, the same could be said about southern whites. I never lacked recruits but allways didnt had enough money to put these men on the field.
Cordell wrote:Does it works with all the scenarii or only with the GC?
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