Well, if my choices are only a) dumbing down b) keeping the game as it is now, with the little things that annoy me
I chose b), one hundred percent!!!
But I acually hope for
c) get some of the little things ironed out, without any dumbing down
Chief Rudiger wrote:If AGEODs products were aimed at Grognards only there'd be no need for a big graphical budget. Tells me that its not just Grogs that buy these games. I bet you loose a significant number of potential customers when they realise the complexity and micromanagement in these games - look at the number of posts these forums saying "how do you form divisions... wait, forget it". Similarly, for every poster that demands a 20 year grand campaign there's one lurker waiting for a host of smaller scenarios to be released - ones that you can complete in an evening.
There's already plenty of difficulty options in the game so why not add some more to streamline further elements, on an optional basis? My suggestion in the other thread was for a generic infantry replacement chit in addition to the specific (faction/class) replacement elements, not 1 replacement for all. Such an option would allow those players who don't want to micromanage to play the game at faster pace.
Look at Naval Box Handling - what a nightmare that was in AACW! If that the blockade boxes could have been entirely handled by a "Implement Anaconda Plan. Cost: 100 WS per turn" ledger option that'd probably please a lot of people who just want to fight the land battles (and only those in the East).
You can't ignore the fact that many of your (loyal) customers aren't Grognards.
Mehring wrote:Money: WAD; After first use, More money option will be available on turn 6 and 18 of each year ( late April and early october as first turn is numbered 0). No bug here
Not WAD. I can confirm that the Reds get no money printing option in all in 1919. I suspect for the rest of campaign also but I'm bored and will not be playing any further.
There are no Anarchists in the Ukraine to the end of 1919, only a depot.
I can also confirm that after buying replacements you can end up with more money than you started. This is not something you can save in a file, any more than passive stance changing structure entry and rail movement settings. You just have to play the game and find out.
Was this campaign ever tested?
Clovis wrote:Yes
As you certainly know, the team RUS is made of 4 persons working on their free time on the game. These last weeks, we have had a little more to do than usual.
So I forgot to add more money event will fire if you have on turn 6 and 18 less than 25 money in treasury ( IMHO smoething to fix as conditions are too restrictive). So indeed it's WAD. But by forgetting this point, I agree I've made an unforgivable fault.
Tips: such sentences "was this campaign ever tested ?" don't naturally give me much reasons to take on my free time to help you.
regards
Mehring wrote:As game producers, you have an obligation to do your utmost to supply your customers with functional games and to take seriously and resolve the bugs they find. You and your side kick, CatLord have failed on both counts and have tried to fob me of with lies and the pretence that your game actually works.
Mehring wrote:Why would I certainly know what your team is? I couldn't care less, I bought a game, not an interest in you and your lives. Sorry, just not interested.
As game producers, you have an obligation to do your utmost to supply your customers with functional games and to take seriously and resolve the bugs they find. You and your side kick, CatLord have failed on both counts and have tried to fob me of with lies and the pretence that your game actually works.
Just how are you helping me? Get me a refund, your game isn't fit for purpose.
ERISS wrote:And the devs, taking the money, hide behind them?
Volunteers are very nice.
ERISS wrote:And the devs, taking the money, hide behind them?
Volunteers are very nice.
Mehring wrote:Why would I certainly know what your team is? I couldn't care less, I bought a game, not an interest in you and your lives. Sorry, just not interested.
As game producers, you have an obligation to do your utmost to supply your customers with functional games and to take seriously and resolve the bugs they find. You and your side kick, CatLord have failed on both counts and have tried to fob me of with lies and the pretence that your game actually works.
Just how are you helping me? Get me a refund, your game isn't fit for purpose.
tevans6220 wrote:You know Gray it's really not your place to lecture customers. You did excellent "volunteer" work on AACW but that should be as far as it goes. You lecturing or disagreeing with other customers only stirs the pot. If there is a problem let the people that get paid straighten it out. Volunteering is not the same as working for the company and the last person someone with a problem wants to deal with is a volunteer with a god complex.
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