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TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

A number of error messages

Fri Dec 24, 2010 9:54 pm

I copied the game files to a backup directory, then reverted the original save game back 24 turns (in order to write an AAR, see the AAR forum). Then, I moved the backup game files back to the game directory again and ran the next turn. I got a selection of dialogue boxes, although the game ran normally. I've attached the first backup file and the current position after turn execution as well as the logs.
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Save.zip
(4.6 MiB) Downloaded 225 times
Stewart King

"There is no substitute for victory"

Depends on how you define victory.

[SIGPIC][/SIGPIC]

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TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Sat Dec 25, 2010 1:00 am

Looking at the completed turn, two of the error messages seem to be associated with air-to-air battles. This is the first time I have had any. One battle resulted in no losses for either side, in the other the Reds destroyed a White recon plane. So the battle module seems to be working but still generating an error message.
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



[SIGPIC][/SIGPIC]

User avatar
TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Sat Dec 25, 2010 3:04 am

A couple of turns later, I got some more error messages dealing with the deletion of units, I think. I clicked through about 20 error messages but the game didn't crash.
Attachments
Save.zip
(1.72 MiB) Downloaded 224 times
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



[SIGPIC][/SIGPIC]

User avatar
TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Sat Jan 08, 2011 5:15 am

Still getting these every turn. I'll post save game files if anybody's likely to look at them.
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



[SIGPIC][/SIGPIC]

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SEPRUS
Posts: 232
Joined: Thu Jan 01, 1970 1:00 am

Tue Jan 11, 2011 9:00 pm

I'll check these bugs, thanks, or send them to Pocus if in the Air battle algorithm. Thanks.

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Hohenlohe
Posts: 588
Joined: Sun Feb 19, 2006 4:24 pm
Location: Munich

Wed Jan 12, 2011 4:23 am

I started a GC-Game with the Reds some days ago based on vers. 1.01a. I modified some leader-data and gave me some money, conscripts and WSU.

Now I am in late May 1920 and noticed some errors until now.
First I recognized that I am not able to recruit any Air Force unit via Options since April 1919.
Second I got some undefined error messages which I could circumvent and progress with the gameplay.
Third after declaring War on the Transcaucasus the related option appears every following turn thereafter and did not diminished...
Fourth in some different cases I saw onmap that I got three breaches during some sieges and got via tooltip the information that all is breched but nothing happens thereafter. Later on I got as resulting message in the related dialogue at the bottom the information that there are made 11 respective 9 breaches and only afterwards I was able to assault the besieged cities like Odessa or Sevastopol.
Fiveth I want to know if it is WAD that all factories which are built by the AI or any Human player will be destructed after conquering the related cities.
Can this be changed...??
Sixth by modifying some leader data I noticed that some leaders have a death liability of 200 percent, even some later 2**generals and even some 3**generals have around 100 percent. Is this necessary...??

I had not played with vers. 1.01b sofar so I did not know what was changed related to my top posting...

greetings

Hohenlohe
R.I.P. Henry D.

In Remembrance of my Granduncle Hans Weber, a Hungaro-German Soldier,served in Austro-Hungarian Forces during WWI,war prisoner, missed in Sibiria 1918...

Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Wed Jan 12, 2011 6:17 pm

Hohenlohe wrote:Fourth in some different cases I saw onmap that I got three breaches during some sieges and got via tooltip the information that all is breched but nothing happens thereafter. Later on I got as resulting message in the related dialogue at the bottom the information that there are made 11 respective 9 breaches and only afterwards I was able to assault the besieged cities like Odessa or Sevastopol.
Fiveth I want to know if it is WAD that all factories which are built by the AI or any Human player will be destructed after conquering the related cities.
Can this be changed...??


-I also come across breaches(3) in Moscow and Tzaritzin where assault was not possible, 2 or more turns needed for assaulting. At first those 2 cities were heavily defended by Red troops and I was able to assault without breach. I capture the artilleries and 2 or 3 units left in the city. After that I wait several turns for capturing city with all attack posture.
http://www.ageod-forum.com/showthread.php?t=20060

-Yes it can be better for factories not to be destroyed upon capturing. Especially in Pbem games it can be a problem as the cities can change ownership more quickly. There is a factory in Irkutsk in start of the game, if rule will change, database can be changed for no factory in Irkutsk.
Also against playing AI, I was sieging city of Petrograd for several turns and AI decided to build factory there, I think there can some tweak to the AI's behaviour for building expensive infastructure in besieged cities.

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